When comparing Star Command vs Gunman Clive, the Slant community recommends Star Command for most people. In the question“What are the best Android games without in-app purchases/paywalls?” Star Command is ranked 20th while Gunman Clive is ranked 129th. The most important reason people chose Star Command is:
A detailed, colorful and varied aesthetic throughout the game. Ships, menus, and cut-scenes are all beautifully made.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Beautiful pixel-art that shows off the care taken in the design of the game
A detailed, colorful and varied aesthetic throughout the game. Ships, menus, and cut-scenes are all beautifully made.
Pro Offers a great sense of humor, with a nod to many sci-fi classics
A lot of references to Star Trek and other sci-fi shows can be seen in dialogue and other aspects of the game.
Pro Very in-depth starship management, where you can customize your ship how you like
You get to decide which components go where, which crew members to assign where, etc.
Pro Frantic mini-game combat that compartmentalizes the action quite well
Star Command relies heavily on minigames and time management based gameplay.
Pro Good touch screen controls
The touch screen controls are accurate and work very well for this platformer.
Pro Tough as nails
Very challenging game in the same vein as Mega Man for platforming, boss battles, and gameplay.
Cons
Con Not free
Con Unstable
The game might crash often so save often.
Con Game gets repetitive quickly
Since the game is admittedly unfinished, the campaign is quite short and there's not really much to do besides ship combat. Many planets can't be explored and there's no real ending, you just start all over again with the same story.
Con Incomplete game
The developers themselves have said that the game is about 30% of what they envisioned.
Con Death means a restart at the beginning of the level, no halfway points
Gunman Clive has zero mid level checkpoints, which means upon death the player will have to restart all over again at the beginning of the level.