When comparing Star Command vs Space Agency, the Slant community recommends Star Command for most people. In the question“What are the best space-themed games for Android?” Star Command is ranked 3rd while Space Agency is ranked 14th. The most important reason people chose Star Command is:
A detailed, colorful and varied aesthetic throughout the game. Ships, menus, and cut-scenes are all beautifully made.
Specs
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Pros
Pro Beautiful pixel-art that shows off the care taken in the design of the game
A detailed, colorful and varied aesthetic throughout the game. Ships, menus, and cut-scenes are all beautifully made.
Pro Offers a great sense of humor, with a nod to many sci-fi classics
A lot of references to Star Trek and other sci-fi shows can be seen in dialogue and other aspects of the game.
Pro Very in-depth starship management, where you can customize your ship how you like
You get to decide which components go where, which crew members to assign where, etc.
Pro Frantic mini-game combat that compartmentalizes the action quite well
Star Command relies heavily on minigames and time management based gameplay.
Pro Similar to Kerbal Space Program, but with the convenience of being made for mobile devices
Space Agency may not be as deep of a game or have the same type of graphics and physics but it is a fun game that you can play on your mobile devices. Developed for both Android and iOS, Space Agency can be played on many mobile devices.
Pro Challenging difficulty that takes time to master, but is rewarding in the end
Space Agency is not a particularly hard game, it's just difficult and takes time to master. Space Agency plays out in a series of tasks that must be accomplished within time, these tasks play as a series of mini-games that link to each other as you progress. If you make a mistake in any of these stages you will probably have to start over, but play enough and you will begin to complete tasks and progress through the levels of the game.
Pro Simplified rocket physics keeps the game accessible
Rocket Science can be tough, but Space Agency makes it fun. Using a simplified physics model for space, this game will help you understand the basic concepts of space travel. You will build a rocket powerful enough to lift out of Earth's gravity and then place that craft in an orbit around your favorite place in the solar system.
Pro The historical rockets lend some real world credence for fans of historical space programs
For fans of space travel Space Agency has a large selection of parts from many historical space programs, including rockets from British, Soviet and US space programs. You will be able to build rockets with parts from your favorite rockets.
Cons
Con Not free
Con Unstable
The game might crash often so save often.
Con Game gets repetitive quickly
Since the game is admittedly unfinished, the campaign is quite short and there's not really much to do besides ship combat. Many planets can't be explored and there's no real ending, you just start all over again with the same story.
Con Incomplete game
The developers themselves have said that the game is about 30% of what they envisioned.
Con Certain parts must be unlocked via IAP
Con Has in-app purchases
Space Agency, even though it is free to play, does have in-app purchases that range from $1.07 - $4.99 per item. These items aren't required, however they are useful in the Sandbox game mode, where people will spend most of their time in the game.
Con The building aspect is limited
Although the building is good, it has a limitation: you cannot place extra objects beside your rocket, requiring you to build stations piece-by-piece (The exception being boosters, which help you get beyond the atmosphere.) Along with that, there are some objects, such as the Voyager 1 parts, which are difficult to piece together, and can't be taken in the same launch, as well as being badly-designed. (For example, to construct the Voyager One, you must have enough space to back up toward the body piece and release the head piece, instead of just connecting the bottom of the head to the body, which is how it'd be done easier and less dangerously.)