When comparing Game Dev Story vs Out There: Ω Edition, the Slant community recommends Game Dev Story for most people. In the question“What are the best Android games without in-app purchases/paywalls?” Game Dev Story is ranked 8th while Out There: Ω Edition is ranked 29th. The most important reason people chose Game Dev Story is:
Nearly everything is self-explanatory, and the bits that aren't get explained by your secretary. This makes for a game that is easy to understand, even if it does not seem evident at first.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Simple and intuitive gameplay allows the game to be accessible, no matter the skill level
Nearly everything is self-explanatory, and the bits that aren't get explained by your secretary. This makes for a game that is easy to understand, even if it does not seem evident at first.
Pro Very engaging due to quick progression and frequent events
Contracts are measured in weeks and development cycles in months, but time passes at the rate of one day per second. Though the core gameplay involves watching little icons pop up over your employees' heads, rarely do five seconds go by without some player action being prudent, if not required.
Pro Fulfils a fantasy of creating a game studio
You get to choose what type of game you want to make, what tools you use to make it, who you hire to make it, what systems you publish the final product on and you get to watch how it is received by the world. Then you do it all over again bigger.
Pro A free demo version is available for anyone to try out
Game Dev Story Lite is available for free on the Google Play store. The Lite version ends after 2 in-game years.
Pro Entertaining business success model typical for Kairosoft games
Pro Each playthrough is unique thanks to the procedurally generated levels
Out There procedurally generates the game by generating random modular elements on each playthrough, making for a unique experience on every play through.
Pro Fun turn-based resource management where you are always juggling items on the fly, which requires a lot of quick thinking
Out There features a great mix of turn based strategy with complex resource management. The resource management works by only allowing you so many slots to store needed materials. These materials are collected on and around planets, and vary depending on where you are. So it makes for a situation where you need to carefully manage your inventory in order to have the necessary materials on hand to survive, which is no an easy task.
Pro Beautiful art that shows off tons of polish, making for a gorgeous looking game
The game has beautiful hand drawn graphics as well as a great score with lonely overtones, which creates a fantastic and original feeling atmosphere. This sort of polish in a mobile game is not always the norm, which is why Out There tends to stand out above many other options.
Cons
Con Game is not free
Con Punctuation and grammar errors
Game Dev Story is a Japanese game that was translated to English, which shows, as sometimes there are a few grammatical errors in game. This shows a lack of polish, which may aggravate some players.
Con Unclear method of determining a game's success
Sometimes it is unclear how to find out how successful a game is.
Con It's very hard to fail
Your employees' salaries are waived the first year ("government subsidy") and you can go into the red to pay them after that. You can't develop a game without some initial funds, but since you can always take a contract to make money, there's basically no hole you can't crawl out of.
Con Uninspiring gameplay
There is an extremely limited number of actions to undertake. Playing it sometimes feels like a grind.
Con The graphics are a power-hog
While the graphics are beautiful, the 3D graphics are a hog and if you're going to be playing this on the go you should probably grab a powerbank if you want to play it for any extended periods of time.
Con Each replay feels very similar
There is a multitude of ways to die in Out There, and being that the game is a roguelike, there will be a lot of restarts. Each and every death brings the player back to the beginning, to do everything over again. This can be frustrating, and a cause for lulls in play at each beginning.