When comparing Ceylon vs Lua, the Slant community recommends Lua for most people. In the question“What is the best programming language to learn first?” Lua is ranked 16th while Ceylon is ranked 42nd. The most important reason people chose Lua is:
One of the best features of Lua is its very well designed C API. This is very useful if you have an existing C library you need to integrate with Lua or quickly get a Lua script running on the C side of the game. Finally Lua plays so nice with C that if you need to optimise for speed you can re-write it in C a lot easier than other languages.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Try it out in the browser
It has a Web IDE: http://try.ceylon-lang.org/ with impressive demos: http://try.ceylon-lang.org/?gist=bd41b47f325b6d32514a so you can try it without installing anything, and see the JS generation / interop in action.
Pro Strong static typing, null safe and flexible, almost dynamic type system
The compiler prevents you from using a potentially null variable, unless you check it is not null. Ie. it forces you to check a potentially null value before using it.
The type system is strict, but flexible, allowing union and intersection of types, covariant and contravariant types, reified types, etc.
Type inference and union types allows a dynamic programming style, close of JS spirit.
Pro Designed from the start to generate JavaScript
It brings type safety to JS, allowing to define interfaces to existing JS APIs, yet using the dynamic
keyword for flexible calls in the JS ecosystem.
Pro Excellent IDE support
Ceylon has reified generics, so it doesn't loose the type of collections at runtime. This makes autocompletion, debugging, etc. first-class. The Eclipse plugin makes it a full-fledged Ceylon IDE, and an IntelliJ IDEA plugin is in the works.
Pro Great tutorial
Gavin King, main author of the language, has a great, clear technical writing style, making understandable difficult concepts like variance or sound type system.
Pro Excellent documentation
The language specification is very complete and up to date; also, the language module is very well documented.
Pro Javascript interoperability
Ceylon has special language-level support for interoperation with dynamically typed languages like JavaScript, and its module system even interoperates with npm.
Pro Easy to learn even if you don't have prior programming experience
Ceylon is indeed fairly easy and readable. Of course those ones who know OOP and a bit of functional programming concepts will feel almost at home right from the start.
Pro Generate HTML
HTML generation is supported right in the SDK.
Pro Same code in backend and frontend
If you don't use platform-specific features, you can reuse the same code in your backend server (be it in Java or JavaScript) and in your client-side browser code, for example for storing data, validating input etc.
Pro Very easy to integrate with C and C++
One of the best features of Lua is its very well designed C API. This is very useful if you have an existing C library you need to integrate with Lua or quickly get a Lua script running on the C side of the game.
Finally Lua plays so nice with C that if you need to optimise for speed you can re-write it in C a lot easier than other languages.
Pro Great documentation
The official Lua documentation is very helpful and thorough. There are also a large number of online resources or books with lots of helpful information for beginners and advanced users alike.
Pro Portable
Lua can be built on any platform with a ANSI C compiler.
Other than that, Lua is extremely small. For example, the tarball for Lua 5.2.1 is only 245K compressed and 960K uncompressed (including documentation).
When built on Linux, the Lua interpreter built with the standard libraries takes 182K and the Lua library takes 243K.
The small size and the ability to build with a C compiler make Lua an extremely portable language that can run on a lot of different systems and computers.
Pro Simple
Easy to learn.
Pro Fast
Lua's performance compares very well to other languages, If performance needs to be further improved you can:
- Implement critical parts in C
- Use the LuaJIT compiler. The LuaJIT compiler is a drop in replacement for the stock compiler and provides significant performance improvements. From the overview page:
LuaJIT speeds can rival code written in C.
Pro Embeddable
Many different game engines (e.g. Elder Scrolls series, ToME) use Lua for scripting, and it's runtime is designed for embedded use.
Pro Clean and simple syntax suitable for beginners
The Lua syntax is modeled from Modula, a language known for being a fantastic introduction to programming.
The Lua syntax also has the following key characteristics:
- Semicolon as a statement separator is optional (mostly used to resolve ambiguous cases as in a = f; (g).x(a)).
- Syntactic sugar for function calls (f'string', f"string", f[[string]], and f{table}) and method calls (obj:m()).
Pro Helpful community
Due to the growing popularity, Lua has a rather large and helpful community surrounding it.
Cons
Con Lack of physical or electronic books
We should hope Red Hat or anyone interested would take the time and write one. That would strengthen the maturity of the language, but Ceylon is rapidly developing which can make the author's efforts futile because his or hers work will become obsolete soon.
The second hindrance is, of course, popularity of the language which can't give much to the pockets of the author (however, Dart's unpopularity at start didn't prevent it to have a lot of printed material, but that's Google's child, we know).
Con Currently has large runtime
Ceylon 1.2 needs a language runtime of 1.55 MiB, and the Collection library adds another 370 KiB. That's a lot for the Web...
Now, this has to be put in perspective: if you use Ceylon to make a web application, these files will be loaded once, then cached by the browser (that's not casual browsing).
Moreover, most servers compress such resource, and the numbers become respectively 234 KiB and 54 KiB, which is more reasonable...
Con Easy to make mistakes when declaring variables
When writing a function, if a programmer forgets to declare a variable, that variable will be declared at global scope. The code will seem to run fine at first, but if another function uses a variable with the same name, but fails to declare it, it will create subtle, incredibly difficult to find bugs.
Con Some concepts may not be applied to other "mainstream" programming languages
Lua features a prototye-based inheritance model. While this is also used by Javascript, it's not used by many other mainstream languages, and so some of the concepts learned while learning Lua won't be very applicable to other languages.
Another thing that makes Lua different from other programming languages, is the fact that Arrays start at 1 instead of 0. While helpful for beginners, it can complicate logic and make it very confusing when switching languages.
Con Batteries not included
Lua is so small mainly due to many of the components not being included in the core package. A lot of people need the functionality provided by the Lua module management system LuaRocks and libraries such as Penlight.
