When comparing GTA: Chinatown Wars vs 80 Days, the Slant community recommends 80 Days for most people. In the question“What are the best Android games without in-app purchases/paywalls?” 80 Days is ranked 26th while GTA: Chinatown Wars is ranked 58th. The most important reason people chose 80 Days is:
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options.
Specs
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Pros
Pro Compelling events make the story interesting
The power struggle between gangs has resulted in the death of your father. You have flown from Hong Kong to avenge your father's death. The missions vary, and all could be plausible making it easy to get lost in the story.
Pro Local multiplayer is more fun than you'd think
The local multiplayer takes advantage of this open-world game in the best ways possible. You can challenge another player to different activities - including Death Races (last alive or first to the finish wins), Stash Dash (get to a delivery van first and make deliveries while the other player tries to stop you), Liberty City Survivor (1v1 battle against your opponent with many police around), and Defend the Base (co-operatively protect targets from incoming bad guys).
Pro Decent graphics
The graphics and lighting effects have been improved over the original version (on the Nintendo DS) to a point where they're good enough for modern mobile gaming.
Pro Controller support for improved controls
GTA: Chinatown Wars has built in controller support which means it is compatible with the Google Nexus Player as well as the Amazon Fire TV. This means you can play it on your phone/tablet with a Bluetooth controller, or on an Android console on the big-screen TV with a Bluetooth controller for an even more console-like feeling.
Note: not all Bluetooth controllers are supported
Pro Branching story that will take multiple playthroughs to experience it all
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options.
Pro Heavily focused on reading
Pretty much a visual novel, 80 Days should interest anyone who enjoys reading and makes for a great introduction to the visual novel genre due to it being spearheaded by a big name in text adventure fiction, Jon Ingold.
Pro Supports portrait and landscape play
80 Days allows for the user to play in portrait or landscape, making for a good game across tablets and phones.
Pro Does not need internet connection to be played
80 Days does not need the device it is being played on to be connected to the internet to be played, which makes for a good game during air travel as well as other places where one does not have an internet connection.
Pro Stylish design based on Jules Verne
With the Steampunk motif and the way that the game transitions, users can see that a lot of style and imagination was used in the creation of the game. Being that it is based off of Jules Verne's novel "Around the World in 80 Days", fans of the author should find a lot to like here and those new to the author should be able to find something they like being that it is an established classic.
Pro Uncovered routes stay uncovered on next replay
Once completing a playthrough the routes that were uncovered will stay uncovered for the next playthrough, thus helping the player chart better courses the more they play the game.
Pro Very replayable
With the vast swath of options in 80 Days players will be hard pressed to replay the same scenarios more than once.
Cons
Con Controls on touchscreen are not that good
Driving can be pretty difficult with the touch screen controls, though there are two different settings, so one may work better than the other.
Con Not an original game
While not a con for everybody, this game has virtually nothing new about it. It was originally launched for the PSP (PlayStation Personal) and Nintendo DS (dual screen - new generation of GameBoy). The tutorial is borrowed from the PSP version, while it retains the mini games from the DS version.
Con Single playthrough is short
Lasting about 2 hours a single playthrough is pretty short, though with all the branching story triggers there is plenty of reason to play over and over again.
Con Unintuitive user interface
The inventory system in the game can be hard to understand at first and it can be difficult to control the scrolling of text in some areas.