When comparing LEGO Star Wars: TCS vs Space Marshals, the Slant community recommends Space Marshals for most people. In the question“What are the best Android games without in-app purchases/paywalls?” Space Marshals is ranked 47th while LEGO Star Wars: TCS is ranked 96th. The most important reason people chose Space Marshals is:
Space Marshals has a loot reward system where in after the player completes a level, depending on how high their rank is for completion allows for a loot reward of corresponding level.
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Pros
Pro Huge amount of playable charcters
There are over 120 different playable character that the player can unlock throughout the game to play with in game. This also gives the game quite a bit of replayability for those that want to collect all of the characters available
Pro Nvidia Shield controler support
LEGO® Star Wars™: TCS has controller support for the Nvidia Shield tablet.
Pro Loot reward system
Space Marshals has a loot reward system where in after the player completes a level, depending on how high their rank is for completion allows for a loot reward of corresponding level.
Pro Stealth-centric
Space marshals gameplay is built around stealth gameplay where the play sneaks around pre rendered stages trying to complete set mission requirements. There are rocks that can be used for distracting enemies as well as plenty of weapons including grenades.
Pro Controller support
Space Marshals has built in HID and Nvidia Shield controller support.
Cons
Con Limited amount of devices the game will run on
Warner Bros. International Enterprises has limited the amount of devices that the game can run on, most likely to ensure that the game will run at an acceptable level.
Con Uses a lot of RAM
Being that this is a port of a console game, there can be quite a bit of lag as most Android devices do not have enough GPU RAM to play the game smoothly.
Con Touch controls not as accurate as they need to be
Twin stick shooter style game do not often control great with touch screens due to the lack of tactile feedback, while Pixelbite tries to mitigate this issue as much as possible, it is still a problem in some places.