When comparing Nim vs C++, the Slant community recommends Nim for most people. In the question“What is the best programming language to learn first?” Nim is ranked 17th while C++ is ranked 27th. The most important reason people chose Nim is:
Imperative, OOP, functional programming in one language.
Ranked in these QuestionsQuestion Ranking
Pro Multi paradigm
Imperative, OOP, functional programming in one language.
Pro Strict typing
Checks your code at compile time.
Pro Really crossplatform
The same code can be used for web, server, desktop and mobile.
Pro Easy to read
Nim has a lot of common with Python in terms of syntax.
Indentation-based syntax, for/while loops
Pro Compile-time execution
Nim has built-in VM, which executes macros and some other code at compile time.
For example - you can check if you're on Windows, and Nim will generate code only for it
Pro Type interferencing
You only need to specify types in your procedures and objects - you don't need to specify type when you're creating a new variable (unless you're creating it without initialization)
Pro Supports UFCS (Unified Function Call Syntax)
writeLine(stdout, "hello") can be written as stdout.writeLine("hello")
proc add(a: int): int = a + 5 can be used like 6.add.echo or 6.add().echo()
Pro Easy to integrate with another languages
You can use Nim with any language that can be interfaced with C.
There's a tool which helps you to create new C and C++ bindings for Nim - c2nim
Pro Great metaprogramming features
There are generics, templates, macros in Nim. They can allow you to write new DSL for your application, or avoid all boilerplate stuff.
Pro Has built-in async support
Nim has "asyncdispatch" module, which allows you to write async applications.
Pro Has built-in unittest module
With built-in "unittest" module you can create test with a very readable code
You don't need to deal with all those manual memory allocations, Nim can take care of it!
But also you can use another GC, or tweak it for you real-time application or a game
Pro Built-in Unicode support
You can use unicode names for variables, there is "unicode" module for operations with unicode
Pro Huge language supports most everything
C++ is a large language with an even larger community and following. It has libraries for every kind of task that is possible to do with C++
Pro Powerful memory management
Allows puting large arrays on the "heap" to avoid "stack overflow".
Pro Teaches fundamental OOP
Teaches you to leverage object oriented programming.
Pro Excellent compiler optimization
Both open source compilers (such as Clang and GCC), and proprietary ones (like Intel's and Microsoft's) are very good at analyzing program flow and program optimization. This is mostly due to the widespread usage of C/C++ applications running everything from mobile/desktop/server Operating Systems, to search engines and webserver software, and the demand for performance.
Pro Teaches problem solving
The great STL is the most powerful Data Structure and Algorithms Library. It would benefit you very much in problem solving, your main main way to love programming. The code is much compact compared to Java and C#. No unnecessary classes are in your way; yet when you need classes they are available unlike C. The code runs very fast.
Pro Best way to understand algorithms
Pro C code can be used in C++ code
Most C code will work as C++
Pro STD is often updated
The functionalities keep growing throughout the years. C++11 gave us a soft type of garbage collecting with the smart pointers.
Con Still in pre 1.0
Not very stable and has a rather small community.
Con Huge language gets in the way of learning
C++ is such an atrociously over-complicated language that its learning curve may get in the way of learning fundamentals. Learning C++ well is a ten-year project, and even experts are frequently surprised by the language.
Con Module system is not great
C++ uses the
#include mechanism provided by C. Which unfortunately is a poor way of accessing the API of a library. Some of the reasons why the module system is weak are:
Compile time scalability: The compiler must preprocess every header included in a file, and every header included in those headers. This process must be repeated for every translation unit in the program. As can be imagined, this doesn't scale very well. For each header added you are increasing the compilation time exponentially.
Fragile: modules included are treated as textual imports by the compiler. This causes all sorts of problems since they are subject to any macro definitions in the time of the inclusion. If any of these macro definitions collide with a name in the library it can break the library API .
Con Undefined behavior
Subtle errors can render the entire program "undefined" by the complicated C++ standard. The standard imposes no requirements in such cases. Thus C++ compiler writers are free to ignore the existence of such cases and Bad Things are prone to happen instead. Even experts can't reliably avoid undefined cases in C++, so how can beginners be expected to do so?
Con No two programmers can agree on which 10% subset of C++ to use
C++ is such a huge and complicated language, that programmers have to learn a disciplined subset of it to reliably get anything done. The problem is, no-one can agree on which subset to use and they can't understand each other.
Con Retains nearly all bad habits of C
Con Painfully slow compilation
Beginners need fast feedback
Con Bugs easily corrupt the memory you need to find them
You can usually get a core dump, but often the call stack gets completely overwritten. Compilers are not even consistent in how they map the binary objects to code.
Con Complicated types
Con Standard library missing important features
Con Arcane binding rules
Con Tough to learn as the first language
Many of the concepts are hard to grasp if you have no prior programming experience.
Con Duplicates C features in incompatible ways
Arrays, strings, pointers, etc. have both C and C++ versions. Sometimes the C++ versions are worse. This is more useless trivia beginners have to sort through.
Con Incomprehensible operator overloading resoution
Con Exceptions incompatible with C++ manual memory management
Con No way to locate definitions
No modules, just files, and no way to tell where anything came from.
Con No reflection
C++ objects are frustratingly opaque. This makes debugging especially difficult, something beginners have to do a lot.