When comparing Robo Rally vs A Game of Thrones: The Board Game (Second Edition), the Slant community recommends A Game of Thrones: The Board Game (Second Edition) for most people. In the question“What are the best board games?” A Game of Thrones: The Board Game (Second Edition) is ranked 11th while Robo Rally is ranked 56th. The most important reason people chose A Game of Thrones: The Board Game (Second Edition) is:
Like Risk, but with more planned strategy in stead of luck by throwing dice. Tactics are planned out ahead of time (instead of turn by turn in Risk) and then they are laid out turn by turn depending on placement.
Specs
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Pros
Pro Easily choose the length of game
By allowing the player to choose checkpoint and boards before a game the length is easily set. So for those looking for something either short or long the choice is there.
Pro Program then resolve
You plan your moves before playing them; much like writing code before running it, where you may encounter exceptions you'd not foreseen.
Pro Excellent game design
Like Risk, but with more planned strategy in stead of luck by throwing dice. Tactics are planned out ahead of time (instead of turn by turn in Risk) and then they are laid out turn by turn depending on placement.
Pro Nerve-racking
The game is extremely intense. Shouldn't be played on an empty stomach!
Pro Good replayability
Every time it is different, more or less players matters a lot in the gameplay which effects how the game plays each time.
Cons
Con Not great for a family with young kids
Boardgames are a social thing that many play with their families, the downside being if the children in the family are young this game may not be the best choice. The recommended age is 12+.
Con Takes a long time to learn and play
The gameplay is very deep and interesting, but it involves a lot of mechanics and rules. You only have a certain amount of action tokens, and you can't always use the more powerful actions (you need to be a certain rank on the track), and there's a bunch of other things you need to think about constantly. There are tons of little mechanics you need to learn first before you can actually enjoy the game (and that will probably take a playthrough or 2, which is about 5 hours...especially if you're reading the rulebook).
Con Flares can be fustrating
As one of your action tokens, you can use a flare, which interrupts another action token of an opposing player. While useful, they do nothing besides slow down the game (for example, if the Lannisters keep flaring the Greyjoy's ships then they're stuck where they are and the Greyjoys can't do anything about it, essentially rendering them useless).