When comparing Habitica vs Wekan, the Slant community recommends Habitica for most people. In the question“What are the best cross-platform task apps?” Habitica is ranked 25th while Wekan is ranked 60th. The most important reason people chose Habitica is:
The app allows creating a party with other people and go on a quest together. Here, your actions affect not just you, but everyone else in the party as well. If you fail a task, the party loses health, if you complete a task, the party gains experience, etc.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Can use peer pressure to motivate
The app allows creating a party with other people and go on a quest together. Here, your actions affect not just you, but everyone else in the party as well. If you fail a task, the party loses health, if you complete a task, the party gains experience, etc.
Pro Gamifies the process to motivate
The app takes cues from role playing games by having a system that rewards certain behavior with experience points, levels, and gear upgrades. It also allows you to set custom rewards that you come up with yourself such as watching an episode of your favorite TV show.
Pro Open source
Open source software benefits from collaborative development from the user community.
Pro Install with a few clicks with Cloudron or Yunohost
Making it really easy to self host.
Pro Easy to create instance on sandstorm.io
Wekan is available as an app on sandstorm.io. For personal use, it may be sufficient to run an instance in a free sandstorm account.
Pro Easy to install on most arm64, x86 and x64 linux systems
Pro Friendly support
Developers are very helpful and friendly.
Pro Clear UI/UX
Well-thought-out user interface – despite the high complexity of the functionality very intuitive.
Pro Can easily be integrated with NodeJS apps
Since it's built using Meteor, it can easily be integrated with existing NodeJS apps.
Pro Written in JavaScript
Cons
Con Occasional bugs and laggyness
The app is still in beta and has the occasional bug to work out.
Con Can cause needless stress
As with most gamified systems it includes punishments for failures. Fear of failure can cause stress and failures can demotivate.