When comparing FEZ vs Rust, the Slant community recommends FEZ for most people. In the question“What are the best games on Linux?” FEZ is ranked 29th while Rust is ranked 106th. The most important reason people chose FEZ is:
The core mechanic of FEZ is the ability to spin the world around in 3D, and then traverse and interact with the resulting terrain in 2D. This allows you to experience navigation puzzles that are rarely found in any other game.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Clever 2D rotation game mechanic
The core mechanic of FEZ is the ability to spin the world around in 3D, and then traverse and interact with the resulting terrain in 2D. This allows you to experience navigation puzzles that are rarely found in any other game.
Pro Brilliant puzzles
Fez has some deviously hard puzzles and mysteries that will require gathering clues from around the world to solve them.
Pro Mysterious world with lots of depth
FEZ goes beyond just being a great puzzle platformer. It also has a very clever storyline and game world with a mysterious bygone civilization that fits perfectly with the mysterious puzzles of the game.
Pro Charming graphics and world
The characters are interesting and expressive and the world they inhabit varies between vibrant forests and villages, foreboding caves, rainy cityscapes, and more.
Pro Great atmospheric soundtrack
Soft synth sounds mixed with chiptunes makes for an enjoyable soundtrack that evokes a feeling of nostalgia while creating a fitting atmosphere that complements the graphics.
Pro Non-PvP servers are available
If worrying that another player might kill you and loot your corpse is not your thing, or if you don't want to deal with someone constantly harassing your base, there are servers available that take away the risk of other player's malicious behavior.
Pro Building system is simple, efficient and intuitive
Hold a key while holding a hammer, and with your cursor, select the piece you want to build.
Upgrading a piece of building is done in the same fashion.
Pro Game's multiplayer nature creates psychological tension
While there's obviously potential for working together with other players towards achieving certain goals, the more likely scenario is someone trying to kill you to get your stuff. Or even worse, deceiving you in working together to achieve a particularly difficult goal only to stab you in the back when you're not needed anymore. It's easier to take stuff from someone else than gather it yourself. And since your base is a the perfect bullseye to other players, there is constant threat of griefing.
Pro Lots of variety in ways to die
Fauna, including bears and wolves, is trying to kill you, radiation, that's ever-present, is trying to kill you, zombies, in a multitude of colors, are trying to kill you, other players on the server, equipped with guns, are most definitely trying to kill you, and you, yourself, if you don't find food, will die.
Pro Base building allows for less punishing gameplay
Because you can build your base that you respawn back to when killed, losing only what you had on you at the time of death, it allows getting back to where you left off quickly.
Cons
Con Minimal direction
The lack of clear direction + the mysteries of the foreign writing alphabet and numeric systems may overwhelm players who got in expecting a simple & cute platformer game about a white dude with a red hat (a traditional Ottoman hat, which is called a "fez").
Con Pen and paper absolutely required for full completion
There is a lot of backtracking and so, you need to keep a pen and paper near you to take notes, because you might need something very important later on. For some people this might be a fun killer.
Con Not metroidvania
Nothing in the form of powerups,. this is a puzzle game - not a metroidvania.
Con Very limited depth
The core gameplay loop of "jump until stuck, then rotate" is boring and repetitive within the first hour. Aside from this perspective-shifting mechanic, the game does not have much to offer.
Con Limited button mapping support on keyboard
FEZ has a couple of preset control schemes to choose from, but the buttons can't have functions assigned individually.
Con Phil Fish made it
Phil Fish has had a long rap sheet of being incredibly arrogant and toxic in his behavior, purchasing this game is an implicit endorsement of this kind of behavior.
Con Guess-and-check instead of intuitive puzzles
Unlike other great puzzle games like Portal or Braid, many of the levels in Fez are unpredictable. You can't just look at the map and predict exactly what to do. You have to guess and check, and not all of the results are intuitive. While guess-and-check puzzles works well for games like The Witness, it's really tedious in a game like Fez.
Con Loads of backtracking
The world is an intertwined maze that rely on specific portals to travel between. Since the entire game revolves around locating cubes -- a minimum of 32 cubes are required to reach the game's ending (64 cubes and "anti-cubes" exist in total). A considerable amount of backtracking is needed to locate the needed cubes; which are intentionally difficult to find and acquire.
Con Slow gameplay
Navigation isn't quick, and each missed jump can make ascending an area feel like a laborious chore.
Con Frequent crashes on PC
PC version of the game has stability issues. Luckily, FEZ autosaves often so no much progress is lost when the game crashes.
Con Hard to play solo
Rust is all about clans fighting for territory and loots. Solo players (or ones with a couple friends) can easily be killed by bigger clans.
Con Not yet finished (buggy)
Since it's a Steam Early Access game it still has lots of glitches, placeholder text and unreliable infrastructure. But for all its unfinished nature, it's surprisingly playable.