When comparing FEZ vs Alien: Isolation, the Slant community recommends FEZ for most people. In the question“What are the best PS4 (PlayStation 4) games?” FEZ is ranked 13th while Alien: Isolation is ranked 66th. The most important reason people chose FEZ is:
The core mechanic of FEZ is the ability to spin the world around in 3D, and then traverse and interact with the resulting terrain in 2D. This allows you to experience navigation puzzles that are rarely found in any other game.
Specs
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Pros
Pro Clever 2D rotation game mechanic
The core mechanic of FEZ is the ability to spin the world around in 3D, and then traverse and interact with the resulting terrain in 2D. This allows you to experience navigation puzzles that are rarely found in any other game.
Pro Brilliant puzzles
Fez has some deviously hard puzzles and mysteries that will require gathering clues from around the world to solve them.
Pro Mysterious world with lots of depth
FEZ goes beyond just being a great puzzle platformer. It also has a very clever storyline and game world with a mysterious bygone civilization that fits perfectly with the mysterious puzzles of the game.
Pro Charming graphics and world
The characters are interesting and expressive and the world they inhabit varies between vibrant forests and villages, foreboding caves, rainy cityscapes, and more.
Pro Great atmospheric soundtrack
Soft synth sounds mixed with chiptunes makes for an enjoyable soundtrack that evokes a feeling of nostalgia while creating a fitting atmosphere that complements the graphics.
Pro Excellent atmospheric sound
With minimal music, this game generates much of it's atmosphere from the miscellaneous background noises. The audio generally in the forefront is the titular Alien, which loudly thumps along the ground and through vents. This game also uses directional audio as a tool both for and against the player. It uses it to scare the player, but it simultaneously gives the player more information to survive with.
Pro Beautiful graphics
Aesthetically, this game nails the look and feel of the original film. Both well optimized and incredibly beautiful, this game is a graphical marvel.
Pro Useful tools throughout
The game provides you with many tools and weapons to assist you along the way. Some items you may only find a use for once or twice, but you'll be glad to have them.
Pro Creates a lot of tension
Intelligent A.I. is capable of keeping the game unpredictable. As soon as the Alien starts stalking the player, the game can easily become tense with player never knowing what the Alien will do since the majority of interactions with it are completely unscripted. Especially in VR, you get the feeling like you are actually being hunted.
Pro Excellent, nostalgic design
Environmental design very closely resembles Ridley Scott's Alien. It has the same retro design of the computers as well as a chilling soundtrack. It still works well in the modern age too - the 3D is on point, and the designers have gone into detail. If you dare to spend time exploring, it's a very cool experience wandering around a spaceship and looking out into space.
Cons
Con Minimal direction
The lack of clear direction + the mysteries of the foreign writing alphabet and numeric systems may overwhelm players who got in expecting a simple & cute platformer game about a white dude with a red hat (a traditional Ottoman hat, which is called a "fez").
Con Pen and paper absolutely required for full completion
There is a lot of backtracking and so, you need to keep a pen and paper near you to take notes, because you might need something very important later on. For some people this might be a fun killer.
Con Not metroidvania
Nothing in the form of powerups,. this is a puzzle game - not a metroidvania.
Con Very limited depth
The core gameplay loop of "jump until stuck, then rotate" is boring and repetitive within the first hour. Aside from this perspective-shifting mechanic, the game does not have much to offer.
Con Limited button mapping support on keyboard
FEZ has a couple of preset control schemes to choose from, but the buttons can't have functions assigned individually.
Con Phil Fish made it
Phil Fish has had a long rap sheet of being incredibly arrogant and toxic in his behavior, purchasing this game is an implicit endorsement of this kind of behavior.
Con Guess-and-check instead of intuitive puzzles
Unlike other great puzzle games like Portal or Braid, many of the levels in Fez are unpredictable. You can't just look at the map and predict exactly what to do. You have to guess and check, and not all of the results are intuitive. While guess-and-check puzzles works well for games like The Witness, it's really tedious in a game like Fez.
Con Loads of backtracking
The world is an intertwined maze that rely on specific portals to travel between. Since the entire game revolves around locating cubes -- a minimum of 32 cubes are required to reach the game's ending (64 cubes and "anti-cubes" exist in total). A considerable amount of backtracking is needed to locate the needed cubes; which are intentionally difficult to find and acquire.
Con Slow gameplay
Navigation isn't quick, and each missed jump can make ascending an area feel like a laborious chore.
Con Frequent crashes on PC
PC version of the game has stability issues. Luckily, FEZ autosaves often so no much progress is lost when the game crashes.
Con Frustratingly difficult at times
Some segments of the game can be frustratingly difficult or even unfair at higher difficulty settings.
Con Unrealistic teleporting alien
The alien will somehow always be somewhat near you no matter how stealthy you are. This does maintain the game's difficulty, but it can seem unfair putting all this work into not getting heard only to have the alien pop out of the nearest vent.
Con The game progresses slowly, and you can lose interest
The game is too long and quickly loses its charm and tense feelings as the game drags. Too many hours of even the best game can become a chore more than an enjoyable experience. Whats worse is that a bunch of the length is incessant back tracking, which frankly is just a lazy way to prolong a game.