When comparing Guacamelee! Super Turbo Championship Edition vs Antichamber, the Slant community recommends Antichamber for most people. In the question“What are the best indie games on Steam?” Antichamber is ranked 27th while Guacamelee! Super Turbo Championship Edition is ranked 32nd. The most important reason people chose Antichamber is:
The primary theme to puzzles in Antichamber is that things aren't how they appear. If you walk down a hallway and turn around, you might be in a totally different area. This leads to some incredibly interesting and difficult puzzles, forcing you to think about the world around you in a totally new way.
Specs
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Pros
Pro Fun fighting combo system
Attacks in Guacamelee are done with combining lots of different attacks into one devastating and fun to execute combo.
Pro Well executed pop-culture references as well as references of other titles
Pop-culture as well as other popular titles within the metroidvania and platformer genres are referenced throughout the game in various situations for comedic effect. And it's done in a very unobtrusive way as to not be annoying.
Pro Local co-op
Guacamelee has local co-op support.
Pro Game progression through new moves
Areas in the game are unlocked by performing moves on obstructive blocks, which allows your move complexity to increase proportionally with game progression.
Pro Brilliant Puzzles
The primary theme to puzzles in Antichamber is that things aren't how they appear. If you walk down a hallway and turn around, you might be in a totally different area. This leads to some incredibly interesting and difficult puzzles, forcing you to think about the world around you in a totally new way.
Pro Unique minimalist visuals
Using stark white halls with glowing colors there is a minimal beauty to Antichamber. One room houses great abstract art which changes depending on which way you are looking at it.
Pro Wise quotes
Pro Lateral thinking
Pro Good for speed running
A great game to put your speed skills to the test! Great for those who love any percent speedruns!
Cons
Con Controls on the keyboard don't work that well
The game is clearly designed with a controller in mind. Specifically, a mechanic that allows throwing enemies and various objects uses the analog stick to aim. Aiming using the keyboard is limited to 8 directions and is not sufficiently precise.
Con Subpar combat system
The combat feels clunky in comparison to actual fighting games.
Con Lack of story leaves the player wanting
There is not much of a story to be found in the game and what there is is pretty convoluted and has the player asking what even happened by the end of the game.
Con Short for its price
The time to beat the game is well around 7 hours for an average player, and there's not much extra content left after that. In that time the game doesn't exactly go deep in its innovations on the "mind-bending" idea (no gravity flips, just teleportations).
Con Focuses less on its main selling point near middlegame
Near the middle of the game, you get a thing that a lot of the puzzles start to focus on, and the mind-bending puzzles and tricks to the player take more of a backseat as this mechanic changes the game to more of a traditional style of puzzle game. There are still elements of it, but much less of it.
Con Playing it literally hurts my eyes
Good lord the art director ought to have done a better job.