When comparing Guacamelee! Super Turbo Championship Edition vs Dungeons & Dragons: Chronicles of Mystara, the Slant community recommends Dungeons & Dragons: Chronicles of Mystara for most people. In the question“What are the best local co-op PC games?” Dungeons & Dragons: Chronicles of Mystara is ranked 16th while Guacamelee! Super Turbo Championship Edition is ranked 28th. The most important reason people chose Dungeons & Dragons: Chronicles of Mystara is:
Branching paths, item shops with usable inventory, and special player abilities make this game more like an action RPG than a side-scrolling beat 'em up.
Specs
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Pros
Pro Fun fighting combo system
Attacks in Guacamelee are done with combining lots of different attacks into one devastating and fun to execute combo.
Pro Well executed pop-culture references as well as references of other titles
Pop-culture as well as other popular titles within the metroidvania and platformer genres are referenced throughout the game in various situations for comedic effect. And it's done in a very unobtrusive way as to not be annoying.
Pro Local co-op
Guacamelee has local co-op support.
Pro Game progression through new moves
Areas in the game are unlocked by performing moves on obstructive blocks, which allows your move complexity to increase proportionally with game progression.
Pro Not just a normal beat 'em up
Branching paths, item shops with usable inventory, and special player abilities make this game more like an action RPG than a side-scrolling beat 'em up.
Pro Allows for 4-player co-op, just like in the arcades
Dungeons & Dragons: Chronicles of Mystara supports 4-player local and online co-op play, which reflects the old arcade setups that allowed four players to play together.
Pro Widescreen support
Original arcade games of this era were 4:3; it’s nice that the developers included a widescreen mode for modern monitor support.
Pro Challenges and trophies
Challenges and trophies are new additions to the game that extend gameplay by introducing more objectives. They are also a source of pride – and bragging rights – for players who have managed to complete them.
Cons
Con Controls on the keyboard don't work that well
The game is clearly designed with a controller in mind. Specifically, a mechanic that allows throwing enemies and various objects uses the analog stick to aim. Aiming using the keyboard is limited to 8 directions and is not sufficiently precise.
Con Subpar combat system
The combat feels clunky in comparison to actual fighting games.
Con Short gameplay
The games last about two hours – quite short by modern standards. However, this is to be expected because they are ports of classic arcade games that were intended to be beaten in a single sitting.
Con Co-op is spotty and limited
There is no way to mix local and online players, so it has to be one or the other. On top of that, the netcode seems poor and disconnects can happen.