When comparing Guacamelee! Super Turbo Championship Edition vs Don't Starve, the Slant community recommends Don't Starve for most people. In the question“What are the best indie games on Steam?” Don't Starve is ranked 30th while Guacamelee! Super Turbo Championship Edition is ranked 32nd. The most important reason people chose Don't Starve is:
Don't Starve has a very unique art style, using two dimensional or 2D characters and items in a 3D world gives a very interesting artsy feel to the game. The hand drawn look and feel to the graphics are a nice change of pace from ultra realistic games, but it doesnt take away from the suspense.
Specs
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Pros
Pro Fun fighting combo system
Attacks in Guacamelee are done with combining lots of different attacks into one devastating and fun to execute combo.
Pro Well executed pop-culture references as well as references of other titles
Pop-culture as well as other popular titles within the metroidvania and platformer genres are referenced throughout the game in various situations for comedic effect. And it's done in a very unobtrusive way as to not be annoying.
Pro Local co-op
Guacamelee has local co-op support.
Pro Game progression through new moves
Areas in the game are unlocked by performing moves on obstructive blocks, which allows your move complexity to increase proportionally with game progression.
Pro Uniquely atmospheric art style that gives a polished look that is difficult to match
Don't Starve has a very unique art style, using two dimensional or 2D characters and items in a 3D world gives a very interesting artsy feel to the game. The hand drawn look and feel to the graphics are a nice change of pace from ultra realistic games, but it doesnt take away from the suspense.
Pro Very active modding community with numerous mods available allows for a lot of replayability and customization
Using the Steam Workshop, Don't Starve has a very active modding community. With nearly 800 mods currently available, there are unlimited ways you can change your Don't Starve experience.
Pro Challenging arcade style game play, with permadeath mixed in makes for a tough to master game that is still fun to play over and over again
Don't Starve is a classic example of "Easy to play, tough to master". The game play is very easy to learn, in fact Don't Starve doesn't really tell you how to play, you just point and click. Some items will be clickable, exploration leads to discoveries, and discoveries lead to longer survival, but death and a new game are always right around the corner.
Pro Randomly generated worlds allows for content that continually stays fresh to the user
Don't Starve generates a completely new game world for every new game, and since you only get one life per game, you will be seeing a lot of different worlds. All of the lands and items will be totally new on every try.
Pro There's never a dull moment thanks to how new mechanics are introduced throughout the gameplay
As the game progresses, it offers more and more mechanics that require constant attention to function properly. It becomes a constant re-evaluation of risk and reward.
Pro Pleasantly twisted sense of humor makes for an entertaining environment and story
Random quips from characters, info, text and the world itself (such as the existence of werepigs) show glimpses of a dark sense of humor throughout.
Pro Easily customized thanks to being able to adjust difficulty on the fly
The game gives you a lot of world customization options. You can change the length of day, weather patterns, how much of each monster or resource spawns, etc. This effectively allows you to adjust how difficult you wish the game to be.
Cons
Con Controls on the keyboard don't work that well
The game is clearly designed with a controller in mind. Specifically, a mechanic that allows throwing enemies and various objects uses the analog stick to aim. Aiming using the keyboard is limited to 8 directions and is not sufficiently precise.
Con Subpar combat system
The combat feels clunky in comparison to actual fighting games.
Con Constant restarts can be drawn out and boring
The beginning of a playthrough starts out pretty slow, which is exacerbated by the fact that the player will need to restart many many times as the game is a rouguelike, so permanent death is something that will be encountered often.