When comparing SteamWorld Dig vs Salt and Sanctuary, the Slant community recommends SteamWorld Dig for most people. In the question“What are the best low-spec PC games?” SteamWorld Dig is ranked 66th while Salt and Sanctuary is ranked 79th. The most important reason people chose SteamWorld Dig is:
As you dig deeper, you receive new items that make progressing increasingly more fun, until you hit the end.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Fun, steady progression
As you dig deeper, you receive new items that make progressing increasingly more fun, until you hit the end.
Pro Lovely art style
Pro World is permanently altered as you play through it
To navigate through the world of SteamWorld Dig, you need to dig through the earth, shaping out the tunnels and paths you need to pass through, requiring you to think twice about how to dig so you can get through the tunnel efficiently, and escape when you need to before you run out of power.
Pro Unlimited replayability with a procedurally generated world
Through the use of random generation the game is able to create a different experience not only for each person that plays it but for each time one restarts the game. Which lends to a bunch of replayability.
Pro Immersive storytelling through exploration
Salt and Sanctuary doesn't tell you much in terms of story, so it's up to you to explore and figure it out. You can do it by talking to NPCs, reading item descriptions, and observing the environment. You'll piece the story together bit by bit, filling in the gaps with your imagination. This makes it feel like you're truly exploring the world of Salt and Sanctuary, finding out what interests you, without having exposition constantly thrown at you.
Pro Deep combat
While the combat may seem simple at first, it's actually quite diverse. A lot of it depends on your equipment, where the weight and reach affects how you can play.
For example, heavy armor will make you slower, but you'll be able to take more hits. This enables a safer playstyle, where you're allowed to make more mistakes. Large weapons have a better reach, but swing slower, so you'll need to have good timing to combat enemies effectively.
During combat, you'll be alternating between a light attack and a hard attack. These can charged to alter the timing and increase the damage of each swing, allowing you to perform very varied combos.
As a result the combat stays exciting for the entirety of the game.
Pro You can make a character that fits your playstyle
Your character has a large skill tree with many branching paths. It contains most abilities you see in a fantasy game, including spells, martial arts moves, and many others. This means you can make a fast mage, a bulky fighter, a mix of the two, or whatever fits your playstyle, making it a more enjoyable experience as a whole.
Pro Creed mechanic keeps subsequent playthroughs interesting
There is a feature in the game called "creeds" that allows you to ally with a faction of NPCs. You can only ally one creed at a time, giving you access to their unique perks, items, quest givers, and access to fast travel points. All of this offers just enough variety to keep subsequent playthroughs interesting.
Cons
Con Nice digger, but not really metroidvania
It has stuff to unlock - but you buy most of those options, unlike a metroidvania game.
Also, down is always correct, unlike metroidvania.
Con Beginning of the game is somewhat tedious
Until a few upgrades are acquired and teleporters placed around the map for faster travel, it requires a bit of monotonous mining.
Con Boring
Con Combat mechanics are basic
Combat consists of hitting an enemy with ones pick or drill, which is time consuming and not really satisfying. It is much easier to just go around opponents, even if it takes more time.
Con Difficult to know where you are
There is no map in the game, making navigation quite difficult at times. Most of the locations look very similar, so you can't really use them for orientation either. Sometimes it might even feel like you're running through the same area multiple times. This can be especially confusing if you're backtracking towards a locked area. You might faintly remember it being somewhere, but you won't be exactly sure where, causing you to re-explore everything.
Con May be too niche
The setting of the game is quite morbid and the gameplay is rather difficult. This causes it to be mentally draining even during short play sessions. As a result Salt and Sanctuary won't be very appealing to players looking to relax while playing a game.