When comparing Insanely Twisted Shadow Planet vs WazHack, the Slant community recommends WazHack for most people. In the question“What are the best roguelikes/roguelites on PC?” WazHack is ranked 32nd while Insanely Twisted Shadow Planet is ranked 57th. The most important reason people chose WazHack is:
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Excellent sound design and aesthetic create an immersive, unique world
Normal play has eerie sound effects that make way for wonderful orchestral scores during cut scenes. The overall design of the sound for this game is well thought out.
Pro Minimal story that lets the player get to the meat of the game
There is an intro to the game that sets up the story and from there not much in the way of continuing this though cutscenes. It is up to the player to fill in the blanks with their imagination which lets one get to the gameplay with little interruptions.
Pro 4 player local and online co-op modes
Insanely Twisted Shadow Planet features a four player online and local co-op mode.
Pro Offers an impressive amount of variety in items and monsters, which keeps the experience fresh
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Pro Unique twist on roguelike gameplay where the game takes a side-scrolling approach
A 3D rendered side-scrolling roguelike, makes for some very unique mechanics, thanks to not being top down like many traditional roguelikes. While it will still have the player progress in randomly generated dungeons, exploring for new items and gear, the battle mechanics will be more akin to side scrolling platforming.
Pro Surprising depth
Many approaches and strategies are viable in a simple shell.
Pro Controller support
Cons
Con Boring and repetitive
Con Short
Only takes a 4 to 5 hours to finish the game.
Con Costs money to get the full experience
The game asks to spend money on each character type separately to go deeper than 300 feet; cost about $1 each.
Con Some quirks with control scheme and interface
Some specific action in the game are hard to pull off with touch screen, causing the player to move when trying to open menus.
Con Somewhat crude art-style
Graphics are reminiscent of freeware games from the early 2000's.