When comparing Mark of the Old Ones vs Rogue Legacy, the Slant community recommends Rogue Legacy for most people. In the question“What are the best games on Linux?” Rogue Legacy is ranked 37th while Mark of the Old Ones is ranked 125th. The most important reason people chose Rogue Legacy is:
Rogue Legacy has an interesting mechanic where each play-through is with a new descendant from the previous character, and they each have various traits and disabilities they inherit that effect how they play.
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Pros
Pro Unique, inverse kinematics-based control scheme that allows rarely seen freedom of control
By utilizing an inverse kinematics-based control scheme there is zero need for pre rendered animations for the character. It is animated real time.
Pro Immersive, HP Lovecraft-inspired aesthetic
Mark of the Old Ones has a HP Lovecraft inspired aesthetics and graphics with the protagonist being a tendril laden creature who traverse landscapes that look fitting for any lovecraftian themed title.
Pro Free of restrictive DRM
Without having DRM loaded into the game users can not only play the game without an internet connection but also play it on as many of their compatible devices as they like. On top of this it can also be shared with friends, just as one would have back before DRM existed.
Pro Lineage affects gameplay in an interesting way
Rogue Legacy has an interesting mechanic where each play-through is with a new descendant from the previous character, and they each have various traits and disabilities they inherit that effect how they play.
Pro Tons of replayability through procedurally generated levels
Rogue Legacy has procedurally generated levels, which means every time a player restarts the game it will be a different experience that plays out making for a ton of replayability.
Pro You don't lose purchased loot
The upgrade system in Rogue Legacy works by spending the money you gained in the last level (you lose all your money when you start a new one), with upgrades passing down through generations by being either upgrades to the family manor, or family heirlooms. This way even when the player dies (which happens a lot) the player will not loose their purchased items allowing them to continue without starting completely over.
Pro Lots of upgrades to buy
The upgrade system in Rogue Legacy works by spending the money you gained in the last level (you lose all your money when you start a new one), with upgrades passing down through generations by being either upgrades to the family manor, or family heirlooms.
Cons
Con Limited architecture support
Mark of the Old Ones has no plans to create or support a 32bit version of the game which will limited people who are still using older 32bit systems.
Con Repetitive gameplay
Upgraded monsters are just palette shifts of old monsters that throw more projectiles. Even with the upgrade tree and armor/runes, the game always feels the same.