When comparing Mark of the Old Ones vs Borderlands: The Pre-Sequel, the Slant community recommends Borderlands: The Pre-Sequel for most people. In the question“What are the best games on Linux?” Borderlands: The Pre-Sequel is ranked 90th while Mark of the Old Ones is ranked 125th. The most important reason people chose Borderlands: The Pre-Sequel is:
The end game is the best part of Borderlands: The Pre-Sequel as it requires the player to make the most of their skill and experience while utilizing all of their abilities and weapons. It is quite a balancing act, and when you pull it off it’s very exhilarating.
Specs
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Pros
Pro Unique, inverse kinematics-based control scheme that allows rarely seen freedom of control
By utilizing an inverse kinematics-based control scheme there is zero need for pre rendered animations for the character. It is animated real time.
Pro Immersive, HP Lovecraft-inspired aesthetic
Mark of the Old Ones has a HP Lovecraft inspired aesthetics and graphics with the protagonist being a tendril laden creature who traverse landscapes that look fitting for any lovecraftian themed title.
Pro Free of restrictive DRM
Without having DRM loaded into the game users can not only play the game without an internet connection but also play it on as many of their compatible devices as they like. On top of this it can also be shared with friends, just as one would have back before DRM existed.
Pro End game takes advantage of all players’ skills and weapons
The end game is the best part of Borderlands: The Pre-Sequel as it requires the player to make the most of their skill and experience while utilizing all of their abilities and weapons. It is quite a balancing act, and when you pull it off it’s very exhilarating.
Pro Low gravity effects
The new low gravity effects work quite well, giving players more of a chance to put distance between themselves and their targets. This makes sniping a lot more viable than in previous Borderlands titles.
Pro Four new playable characters each with different acting special abilities
Borderlands: The Pre-Sequel has four new playable characters in the game, each with action skills that feel completely different from one another. The action skill trees add further levels of customization depending on what areas in the tree you choose to level up.
Cons
Con Limited architecture support
Mark of the Old Ones has no plans to create or support a 32bit version of the game which will limited people who are still using older 32bit systems.
Con Poor writing
The writing in Borderlands: The Pre-Sequel is nowhere near as good as in Borderlands 2. The jokes often fall flat or seem like total non sequiturs. Some players may also object to the prevalence that the writing gives to social issues; this has been described as pandering to a certain audience by some critics.
Con Side missions all the same
The side missions of the game are all very similar: Travel to an area on the map, use a key, and maybe kill some bad guys while accomplishing this mundane task.
Con Short
Even if you complete all of the side quests, the game only lasts about 25 hours. Purchasing DLCs or playing through additional times with other characters can extend this considerably.
Con Loot feels limited
Unlike past Bordelands games, the loot in Borderlands: The Pre-Sequel feels very limited. Legendary items are almost impossible to find in chests or from enemies; it’s more likely you will find them in an item shop. This means you may have to spend hours grinding for cash in order to purchase the weapons that never drop.