When comparing Dust: An Elysian Tail vs Wasteland 2, the Slant community recommends Wasteland 2 for most people. In the question“What are the best games on Linux?” Wasteland 2 is ranked 41st while Dust: An Elysian Tail is ranked 85th. The most important reason people chose Wasteland 2 is:
Though not the prettiest game to look at, the art style and direction make for a game that resembles the original quite successfully. More modern looks could have easily detracted from the game and its terroir.
Specs
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Pros
Pro Gorgeous visual aesthetic
Hand-drawn graphics are pleasing.
Pro Very emotional and funny
Cut scenes are deep and expressive.
Pro Spoken storyline
No need to read, just listen to the narration.
Pro Great combat system
The combat system is smooth and entertaining.
Pro Nice soundtrack
Pro Successful heir to the original game
Though not the prettiest game to look at, the art style and direction make for a game that resembles the original quite successfully. More modern looks could have easily detracted from the game and its terroir.
Pro Combat is fun
This is a very subjective thing but the combat is well done and it doesn't get old or tedious after so many hours of play. It's reminiscent of XCOM gameplay.
Pro Worldbuilding
Even if the post-apocalyptic world is nothing new, there are ways to go about it and Wastelands present a consistent and believable version of it (for the most part).
Pro Large party size
The game starts out with four user created or pre-made characters that then allows 3 more to be added later in the game for a total of seven. The large party size allows for plenty of player choice and customization of their team, in order to fit anyones play style or particular play scenarios.
Cons
Con Saving Issues
You can only save at fixed places, and sometimes it takes multiple tries to save a game.
Con Cheesy
Both character design and dialogues are incredibly cheesy. This may work well for kids though.
Con Giant ridiculous difficulty spike half way through
Con Gameplay feels a bit rigid
While there are a few points where a player can choose to use unintended actions, more often than not a set skill has to be used on set items in order to interact with them. Sadly this leaves little room for experimental gameplay or use of imagination to try for unintended circumstances.