When comparing Axiom Verge vs Super Meat Boy, the Slant community recommends Super Meat Boy for most people. In the question“What are the best singleplayer games on Steam?” Super Meat Boy is ranked 79th while Axiom Verge is ranked 94th. The most important reason people chose Super Meat Boy is:
When you die, you spawn quickly to try again. Many games draw out the death, and have to reload. Super Meat Boy immediately re-spawns you so you waste no time.
Specs
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Pros
Pro Great soundtrack
Pro Retro feel with a modern spin
Provides a good change of pace to what many modern titles offer. Axiom Verge is a well crafted combination of the original Metroid 2D platformer style, with unique game mechanics that make it refreshing.
Pro Somewhat complex story
While maybe not necessarily mind-blowing, it does have some interesting twists that one usually is more likely to find in movies rather than games. Also multiple endings.
Pro Tons of power ups to collect
In addition to having lots of things to find, the power ups give you diverse abilities that allow you to interact with the world in new unique ways.
Pro Beautiful art and environments
Pro Play through iteration is fast
When you die, you spawn quickly to try again. Many games draw out the death, and have to reload. Super Meat Boy immediately re-spawns you so you waste no time.
Pro Forgivingly tight controls
The addition of a "run" button adds a lot of depth to levels, keeping the run-jump-repeat loop more interesting. The characters have acceleration as well, which demands finesse.
Pro Large number of levels
This is not a game you are going to complete in an afternoon. With 240 levels scattered across 7 worlds there is a lot to play in the game.
Pro Unique visual style
As is typical of Ed McMillen's games, it looks like nothing else out there. The art style is 2D based but heavily unique with a vector graphics cartoony look.
Cons
Con Poor weapon design
There are a ton of weapons, but most of them lack purpose. You end up sticking with just a few.
Con Not modern enough
It's intentionally retro style makes the world monotonous and dead compared to modern Metroidvania's.
Con Soundtrack can feel repetitive
While the soundtrack has some great electronic music, it can start feeling repetitive over long play sessions, especially when you find yourself just wandering around, looking for items or the next destination.
Con Too short
And no reason to replay.
Con Cut-scenes lack polish
Between the games gameplay are cut-scenes that fill the player in on the evolving story, sadly the artwork and polish for these cut-scenes shows quite a bit that this is an indie game made by two people as they are a bit unrefined.