When comparing Axiom Verge vs Command & Conquer 3: Tiberium Wars, the Slant community recommends Command & Conquer 3: Tiberium Wars for most people. In the question“What are the best singleplayer games on Steam?” Command & Conquer 3: Tiberium Wars is ranked 80th while Axiom Verge is ranked 94th. The most important reason people chose Command & Conquer 3: Tiberium Wars is:
There are quite a lot of missions in the game that have a varying degree of particular objectives, ranging from stealth to base destruction. The campaign also features secondary missions that allow for even more gameplay, but are not required to complete the game.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Great soundtrack
Pro Retro feel with a modern spin
Provides a good change of pace to what many modern titles offer. Axiom Verge is a well crafted combination of the original Metroid 2D platformer style, with unique game mechanics that make it refreshing.
Pro Somewhat complex story
While maybe not necessarily mind-blowing, it does have some interesting twists that one usually is more likely to find in movies rather than games. Also multiple endings.
Pro Tons of power ups to collect
In addition to having lots of things to find, the power ups give you diverse abilities that allow you to interact with the world in new unique ways.
Pro Beautiful art and environments
Pro Long, entertaining campaign
There are quite a lot of missions in the game that have a varying degree of particular objectives, ranging from stealth to base destruction. The campaign also features secondary missions that allow for even more gameplay, but are not required to complete the game.
Pro No limits
You can keep building your army as long as you have enough resources.
Pro Exceptional management
The resources may appear as if they are a lot of them out there but truth to be told you will still be fighting for Tiberium most of the time ,Base Building is satisfying and upgrades really give you that slight edge over the enemy but as Time goes on resources run out (they regenerate but very slowly) and as upgrades go by in the end it's just down to the players strategies,
P.S. every unit has some sort of a counter like in any RTS so Building large armies like the Guy in the said is not very effective because the Counter unit can crush them instantly
Pro Best-in-class FMV breathes life into the campaign
Command & Conquer 3: Tiberium Wars features the best FMV to date in any Command & Conquer title, featuring an all-star cast that fill the ranks of both GDI and NOD. The beautifully shot and wonderfully hammy-acted videos ensure that the player knows both that there is a grimy darkness to the campaign and that the it does not take itself too seriously; avoiding the over-the-top nature of the Red Alert series, which is its staple. The video pop-ups during each mission help convey a sense of urgency to the player when necessary, and a feeling of reward when a mission is successful.
Pro Gentle learning curve
The progress of the game is structured in a way that allows the player to get accustomed to the game gradually. The AI in the game is also not rushed so the player has time to thing of how they want to maneuver, so is a bit more relaxed than other RTS games. Overall this makes for an experience that could be seen as casual in some respects.
Cons
Con Poor weapon design
There are a ton of weapons, but most of them lack purpose. You end up sticking with just a few.
Con Not modern enough
It's intentionally retro style makes the world monotonous and dead compared to modern Metroidvania's.
Con Soundtrack can feel repetitive
While the soundtrack has some great electronic music, it can start feeling repetitive over long play sessions, especially when you find yourself just wandering around, looking for items or the next destination.
Con Too short
And no reason to replay.
Con Pathfinding issues
The AI in the game has a few pathfinding issues where troops do not go where intended by the player. This can be frustrating in the heat of a battle.
Con Poor multiplayer design makes for one-note battles
Due to the way multiplayer was designed, there is no incentive to build up ones technologies. As even the lowest tier units, when built in large enough number, can decimate entire bases, each game becomes a rush of low level troops facing off against one another. This is due in part of the quick training times of infantry units, coupled with their low cost, meaning the only way to counter an infantry rush is to build units of your own.