When comparing Monaco: What's Yours Is Mine vs Borderlands: The Pre-Sequel, the Slant community recommends Monaco: What's Yours Is Mine for most people. In the question“What are the best LAN party PC games?” Monaco: What's Yours Is Mine is ranked 31st while Borderlands: The Pre-Sequel is ranked 75th. The most important reason people chose Monaco: What's Yours Is Mine is:
Monaco implements a line-of-sight system that many top-down games forgo. By taking advantage of this, the player does not know what awaits around the corner, which helps keep the tension and excitement levels of the game high.
Specs
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Pros
Pro Concealing line-of-sight system that keeps the player guessing what's next
Monaco implements a line-of-sight system that many top-down games forgo. By taking advantage of this, the player does not know what awaits around the corner, which helps keep the tension and excitement levels of the game high.
Pro Fun chaotic mix of early level cooperation that requires late game competition to win
Co-op mode often descends into chaotic fun as people try to work together to complete the objectives while still competing against one another to steal the most money and get the highest score. This creates a scenario where you will need to cooperate with your team of players, but still maintain enough wherewithal in order to steal more than anyone else, while they are doing the same. It is definitely a mix of gameplay that is at odds with itself, which can create some pretty fun scenarios where you can stab your teammates in the back.
Pro Minimalistic art style that you would not think is able to capture the French Riviera setting, but does so perfectly
The minimalist art style is strikingly beautiful. The glowing French Rivera is represented in vibrant pixels that evoke a feeling of the lights and energy one would expect of such a location.
Pro Refreshing co-op that actually requires everyone to work together, no single person can carry the group
Unlike many games where the strongest players can carry the group along, Monaco requires the participation of every player in order to succeed – giving everyone a chance to feel like the hero.
Pro The dynamic soundtrack morphs to fit each scenario of the game perfectly
The soundtrack by Grammy-nominated composer Austin Wintory is a jazz-themed composition that adapts to the situation you’re in – remaining subtle while you’re unnoticed and kicking into high gear when you’re wreaking havoc.
Pro No need for third party VoIP clients, it is built in
A built-in VoIP system lets you speak to your teammates in real time. This is a great feature for a game that requires such excellent teamwork and that relies on the social aspect for so much of the fun.
Pro End game takes advantage of all players’ skills and weapons
The end game is the best part of Borderlands: The Pre-Sequel as it requires the player to make the most of their skill and experience while utilizing all of their abilities and weapons. It is quite a balancing act, and when you pull it off it’s very exhilarating.
Pro Low gravity effects
The new low gravity effects work quite well, giving players more of a chance to put distance between themselves and their targets. This makes sniping a lot more viable than in previous Borderlands titles.
Pro Four new playable characters each with different acting special abilities
Borderlands: The Pre-Sequel has four new playable characters in the game, each with action skills that feel completely different from one another. The action skill trees add further levels of customization depending on what areas in the tree you choose to level up.
Cons
Con Art style can lead to confusion
In a frantic game like Monaco, the distinction between a door and a light switch can be a life-or-death mistake. The minimalist design can be very pretty, but may also be very irritating in situations where time is short.
Con Requires all players to be good enough
Monaco is not a very good game for adults and children to play together. It can be frustrating when the players' skill levels are too mismatched.
Con Some balancing issues
Some sections feature overpowered enemies that feel more like a cheap trick than a challenge. These parts are few, but they are particularly frustrating.
Con Poor writing
The writing in Borderlands: The Pre-Sequel is nowhere near as good as in Borderlands 2. The jokes often fall flat or seem like total non sequiturs. Some players may also object to the prevalence that the writing gives to social issues; this has been described as pandering to a certain audience by some critics.
Con Side missions all the same
The side missions of the game are all very similar: Travel to an area on the map, use a key, and maybe kill some bad guys while accomplishing this mundane task.
Con Short
Even if you complete all of the side quests, the game only lasts about 25 hours. Purchasing DLCs or playing through additional times with other characters can extend this considerably.
Con Loot feels limited
Unlike past Bordelands games, the loot in Borderlands: The Pre-Sequel feels very limited. Legendary items are almost impossible to find in chests or from enemies; it’s more likely you will find them in an item shop. This means you may have to spend hours grinding for cash in order to purchase the weapons that never drop.