When comparing Terraria vs Grim Dawn, the Slant community recommends Terraria for most people. In the question“What are the best indie games on Steam?” Terraria is ranked 6th while Grim Dawn is ranked 34th. The most important reason people chose Terraria is:
Terraria has all kinds of tools and materials you can use to [build whatever you can imagine](https://forums.terraria.org/index.php?threads/creation-compendium-19.4506/). From housing, to furniture, to weapons, to types of structure, the possibilities are almost endless. This is great for children who enjoy building and problem solving, and for adults who enjoy the same. It also makes for a great objective-less game, where you can do just about anything you want at your own pace.
Ranked in these QuestionsQuestion Ranking
Pro Allows for freedom of expression for all ages, all at your own pace
Terraria has all kinds of tools and materials you can use to build whatever you can imagine. From housing, to furniture, to weapons, to types of structure, the possibilities are almost endless. This is great for children who enjoy building and problem solving, and for adults who enjoy the same. It also makes for a great objective-less game, where you can do just about anything you want at your own pace.
Pro Playing with friends allows for endless scenarios
Up to 8 players can join any Terraria world. You can progress through the game normally, build a race course and compete in it, or split into factions and wage war against each other. The scenarios are endless, you just have to let loose your creativity.
Pro Lots of community servers, tutorials, and streams
Terraria has a large community of players on every platform including mobile, desktop, and console. Because of this, there are many servers to play on, as well as tutorials and Let's Plays. Finding content or help getting started is quite easy.
Pro Intriguing world
Terraria uses a bright color palette and an upbeat chiptune soundtrack to ease you into its world. However, once you start exploring and spend time in it you'll notice it's not as cozy as it first seemed to be. Blood Moons that rouse the dead from their graves. Goblin armies trying to destroy everything in their wake. Vast and dark cave systems, filled with odd creatures and various dangers. Ancient ruins, teeming with the restless dead and evil spirits. Pockets of decaying land, thriving with misshapen monstrosities. It's really fun to explore and discover something new about the world of Terraria.
Pro Fun combat
It starts out simple, with you whacking away at slow moving zombies and flying eyes, gradually shifting to more fierce and fearsome enemies such as flying demons, agile lizardmen, and many more. To survive you'll have to be always on the move, dodge enemy attacks, and be accurate when you retaliate.
There are also plenty of weapons to choose from. Melee weapons such as swords, hammers, lances, and flails. Ranged weapons such as bows, crossbows, rifles, and miniguns. And various items that allow you to cast spells. Whatever you choose, it feels great to destroy hordes of enemies.
Pro Drop-in co-op (online and local)
Co-op is pretty convenient as players can drop in and out of your gaming session at any time. This way there is no wasted time jumping out of ones game in order to find players to play with.
Pro Complex leveling system with thousands of possible builds
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities.
Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities.
Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Pro Great homage to old school ARPGs
This game is very dark, and grim. It harkens back to games like Diablo 2 or Titans Quest. While other ARPGs have come out since then, none have hit all the marks of what fans of the genre have been asking for. For those that wish for an updated version of Diablo 2, Grim Dawn is the game for them.
Con Progress can feel slow
Quite often you'll have to collect tons of materials to craft the necessary tools, equipment, and boss summoning items to advance. This can take a really long time, especially if you're unlucky with the items dropped by mobs.
Con Low replay value for those who play it as an adventure game
Terraria is a sandbox platform-adventure game, so it partly hinges on beating various bosses. If you play it purely for the sake of defeating all the bosses, you might have little else to do afterwards. Restarting the game won't be as enjoyable either because you'll already know what to expect, causing continued play without a new goal feel mundane or boring.
Con only some builds are fun
There is a definite meta, with superefficient vs non-viablo builds.
It's easy to mess up a build, and attribute and spec-bar points are non respeccable. (you can use a cheat editor...but devs want you to reroll a new char)
Con Difficult to move when fighting, especially when you are ranged
Con Static pre-rendered levels
This may cut down on replayability a bit as all the levels in the game are pre-rendered, meaning that each playthrough will have the exact same layout, making for something that can get tiring and too familiar. Similar games have gone with randomized levels, which can keep the game fresh. While Grim Dawn is meant to be a throwback to earlier games in the genre, some newer features found in more recent released would have been welcome.
Con Lots of trips to town
The majority of loot in the game can be useless, with odd stat restrictions or repeats of vendor items. This means the user will need to make many trips into town to sell it all off in order to have room for even more loot they will not necessarily need.