When comparing Dungeons & Dragons: Chronicles of Mystara vs Magicka, the Slant community recommends Magicka for most people. In the question“What are the best local co-op PC games?” Magicka is ranked 12th while Dungeons & Dragons: Chronicles of Mystara is ranked 16th. The most important reason people chose Magicka is:
Since the main gameplay mechanic of casting spells is skill based on how quickly you execute a certain key combination, there's a high chance of misclicking or mistargeting and accidentally attacking your ally. There’s nothing quite like thunderbolting or summoning death on your friends.
Specs
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Pros
Pro Not just a normal beat 'em up
Branching paths, item shops with usable inventory, and special player abilities make this game more like an action RPG than a side-scrolling beat 'em up.
Pro Allows for 4-player co-op, just like in the arcades
Dungeons & Dragons: Chronicles of Mystara supports 4-player local and online co-op play, which reflects the old arcade setups that allowed four players to play together.
Pro Widescreen support
Original arcade games of this era were 4:3; it’s nice that the developers included a widescreen mode for modern monitor support.
Pro Challenges and trophies
Challenges and trophies are new additions to the game that extend gameplay by introducing more objectives. They are also a source of pride – and bragging rights – for players who have managed to complete them.
Pro Chaotic gameplay that results in amusing friendly fire
Since the main gameplay mechanic of casting spells is skill based on how quickly you execute a certain key combination, there's a high chance of misclicking or mistargeting and accidentally attacking your ally. There’s nothing quite like thunderbolting or summoning death on your friends.
Pro The spell system is pretty unique
Magicka has a unique spell-casting system based on adding elements such as fire, water, and stone to an action queue.
There are eight basic elements (each assigned to a key), of which up to five can be queued at a time. Some elements can be combined in the queuing process (such as fire and water to create steam). The effect of the spell changes to match the elements you add to the queue. Additionally, there are four casting methods: beam (right-click), area (shift+right-click), self-cast (middle-click), and imbue weapon (shift+click).
Pro Funny story and music
Story twists and music create an fun and easy gameplay atmosphere.
Pro Two different gameplay modes
Other than the standard campaign mode there's also a survival mode that's your standard affair with increasingly difficult waves of enemies. There's also an online leader board for survival mode.
Pro Casual fun with friends
Not too complex gameplay allows hilarious time with friends even if they don't know the game.
Cons
Con Short gameplay
The games last about two hours – quite short by modern standards. However, this is to be expected because they are ports of classic arcade games that were intended to be beaten in a single sitting.
Con Co-op is spotty and limited
There is no way to mix local and online players, so it has to be one or the other. On top of that, the netcode seems poor and disconnects can happen.
Con A bit of a learning curve
With the number of spells you have at your command comes the challenge of discovering and remembering them all. But once you know them, you'll be able to counter anything that's thrown at you.
Con Memorizing spells is extremely difficult
The vast combination of elements make it all but impossible to blindly figure out what spell combos the game has and even the wiki page has no usefulness in finding spells for your play style.
Con Optimization could be better
At certain times during competitive play, the game can lag or slow down (not rare for an online game), which may mess up the timing of skill shots in the game. Being that timing is highly important to the gameplay, having a poor netcode that fluctuates during play can be upsetting, especially if it results in a loss.