When comparing Dungeons & Dragons: Chronicles of Mystara vs Armello, the Slant community recommends Dungeons & Dragons: Chronicles of Mystara for most people. In the question“What are the best PC RPGs?” Dungeons & Dragons: Chronicles of Mystara is ranked 12th while Armello is ranked 63rd. The most important reason people chose Dungeons & Dragons: Chronicles of Mystara is:
Branching paths, item shops with usable inventory, and special player abilities make this game more like an action RPG than a side-scrolling beat 'em up.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Not just a normal beat 'em up
Branching paths, item shops with usable inventory, and special player abilities make this game more like an action RPG than a side-scrolling beat 'em up.
Pro Allows for 4-player co-op, just like in the arcades
Dungeons & Dragons: Chronicles of Mystara supports 4-player local and online co-op play, which reflects the old arcade setups that allowed four players to play together.
Pro Widescreen support
Original arcade games of this era were 4:3; it’s nice that the developers included a widescreen mode for modern monitor support.
Pro Challenges and trophies
Challenges and trophies are new additions to the game that extend gameplay by introducing more objectives. They are also a source of pride – and bragging rights – for players who have managed to complete them.
Pro Beautiful graphics
Tilt-shifted visuals look like a real board game. Beautiful particle effects and environments. Artwork is great and has a Redwall feel to it.
Pro Original Mechanics
Equipment, spells, and traps are all played by expending cards, which can also be spent on favorable dice rolls in combat. The King, at the center of the board, simultaneously loses health and becomes stronger with corruption each turn. The win conditions depend on either killing the king, curing the king with spirit stones, becoming more corrupt than the king, or having the most prestige from quests and combat when he dies.
Cons
Con Short gameplay
The games last about two hours – quite short by modern standards. However, this is to be expected because they are ports of classic arcade games that were intended to be beaten in a single sitting.
Con Co-op is spotty and limited
There is no way to mix local and online players, so it has to be one or the other. On top of that, the netcode seems poor and disconnects can happen.
Con Games can be too short
The King has a limited amount of health and loses 1 HP every two turns, putting a hard limit on game length and limiting the amount you can achieve in a single game.