When comparing Trine 3 vs Keep Talking and Nobody Explodes, the Slant community recommends Keep Talking and Nobody Explodes for most people. In the question“What are the best Online Co-Op games on Steam?” Keep Talking and Nobody Explodes is ranked 33rd while Trine 3 is ranked 34th. The most important reason people chose Keep Talking and Nobody Explodes is:
Both sides in the game can not see what the other does, creating a situation of confusion that needs a good bit of team work. A ticking bomb adds the tension needed for players to spit out the first things that come to mind when describing strange symbols or patterns.
Specs
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Pros
Pro Solving puzzles is done in a unique manner by requiring the player to juggle their active player and skillset
Use the unique abilities of each of the three characters to advance through the story by manipulating objects on different planes, in order to solve puzzles that block the players’ progression. Being able to switch characters on the fly creates for many puzzles that are fun but difficult.
Pro 3-player online or local co-op actually helps in puzzle solving by combining thinking
Trine always has three characters involved, even in single-player mode. When you play alone you have to control them all. By teaming up with friends, each player can control a single character, helping you solve puzzles even more quickly.
Pro The use of vibrant colors and a cartoony art style show of the capabilities of the graphics engine very well
The graphics are three-dimensionally rendered with vibrant colors and a pleasing, cartoony art style. They give a real sense of the fantasy world they are meant to illustrate.
Pro All skill trees are refined to the point of every one being useful in some way
The more you play the more powerful your characters become. While there are fewer skills in this game than previous releases (they did away with skill trees), the skills have been refined to make sure that what is in the game is more useful. This shows a level of polish.
Pro Humorous dialogue gives some welcome reprieve from the puzzle solving
The chatter between characters and the narrator is well written and funny, making for an enjoyable presentation where the dialogue is concerned.
Pro Hilarious situations arise as tension increases
Both sides in the game can not see what the other does, creating a situation of confusion that needs a good bit of team work. A ticking bomb adds the tension needed for players to spit out the first things that come to mind when describing strange symbols or patterns.
Pro Great for parties with friends and strangers alike
One person has the bomb on screen, and 1-5 "experts" need to consult the manual (either online or printed out). Thing is: the bomb defuser can't see the manual, and the experts don't see the bomb with its various modules.
The person who sees the bomb will have to precisely say what they see, and then the experts will frantically flip through the manual to find the instructions for that particular module. To succeed, you will all have to work together.
Pro Bomb defusal manual is easily accessible
The manual can be viewed as a PDF download as well as a static webpage, which gives easy access to any mobile device as well as PC. On top of this the manual can be printed out for those that would rather navigate tactically, which is often the easier way to go due to touch and ease of flipping pages (over a tablet or phone). Basically you are able to pull up the manual in any way you prefer, which requires little preparation, even on short notice.
Pro Great for quick games
Not a lot of setup is necessary, and a round lasts just a few minutes, so you don't need to commit to a lot of time before starting.
Pro VR minimizes cheating
The point of the game is that those with the manual are not able to actually see the bomb, this can be difficult to achieve when using a regular monitor to play the game, as someone could sneak a peak. Using a VR headset guarantees that no one with the manual will be able to see the bomb as it is only visible to the one wearing the VR headset.
Cons
Con The move from 2D to 3D shows a number of flaws
It's difficult understand the z-axis and where things are in space, which makes the puzzles more fiddly and less cerebral.
Con Somewhat simplistic combat
The game includes combat, but it is often overly simplistic in its execution.
Con Lacking story
The story is also unfinished, apparently the developers ran out of funds.
Con Puzzles may become stale after repetitive play
Particular modules in the game may be seen after playing repeatedly, which will make for easier play and quicker puzzle solving. This will have a tendency to make the gameplay feel stale due to ones familiarity with the puzzles.
One example, is the Keypads module where the defuser will need to describe strange symbols. Part of the fun is struggling to describe something, or figure out what is being described and calling the other person an idiot for not getting it.
Con Morse code section difficult for those with dry or bad eyes
There is a morse code module section of the game that relays morse code through visual cues, in order to understand the code the player will need to not blink for 3 seconds straight. While for most players this is not an issue, those that have chronic dry eyes or any other condition that requires blinking a lot, the code will be difficult if not impossible to understand. An optimal solution would be a setting to change this to audio cues, but sadly that is not an option.
Con Number of players can determine whether you succeed or fail
Most modules can be worked on one at a time - you start describing one to an expert, and he replies right away telling you what to do. Some modules however require some time for the expert to decipher. For example, if there is just one expert and you get the Morse code module you are pretty much screwed as deciphering the Morse code takes a lot of precious time. If you had an extra expert, you could work on deciphering it while they worked on another module.