When comparing Trine 3 vs Dying Light, the Slant community recommends Dying Light for most people. In the question“What are the best multiplayer games on Steam?” Dying Light is ranked 18th while Trine 3 is ranked 57th. The most important reason people chose Dying Light is:
The main protagonist is capable of scaling buildings, jumping over obstacles and vaulting over zombies with ease making traversing the open world city a lot more enjoyable.
Specs
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Pros
Pro Solving puzzles is done in a unique manner by requiring the player to juggle their active player and skillset
Use the unique abilities of each of the three characters to advance through the story by manipulating objects on different planes, in order to solve puzzles that block the players’ progression. Being able to switch characters on the fly creates for many puzzles that are fun but difficult.
Pro 3-player online or local co-op actually helps in puzzle solving by combining thinking
Trine always has three characters involved, even in single-player mode. When you play alone you have to control them all. By teaming up with friends, each player can control a single character, helping you solve puzzles even more quickly.
Pro The use of vibrant colors and a cartoony art style show of the capabilities of the graphics engine very well
The graphics are three-dimensionally rendered with vibrant colors and a pleasing, cartoony art style. They give a real sense of the fantasy world they are meant to illustrate.
Pro All skill trees are refined to the point of every one being useful in some way
The more you play the more powerful your characters become. While there are fewer skills in this game than previous releases (they did away with skill trees), the skills have been refined to make sure that what is in the game is more useful. This shows a level of polish.
Pro Humorous dialogue gives some welcome reprieve from the puzzle solving
The chatter between characters and the narrator is well written and funny, making for an enjoyable presentation where the dialogue is concerned.
Pro Fluid parkour movement
The main protagonist is capable of scaling buildings, jumping over obstacles and vaulting over zombies with ease making traversing the open world city a lot more enjoyable.
Pro Expansive weapon-crafting system
There are blueprints found throughout the gameworld that can be used to modify existing weapons in a wide variety of ways by adding various elements to them and creating weapons such as enemy seeking grenades, exploding throwing stars, and makeshift bats with nails through them.
Pro Satisfying combat
The combat is impactful, visceral and offers a great deal of variety in terms of available weapons and different enemy types. It presents a reasonable amount of challenge that is rewarding to overcome and offers multiple ways of emerging victorious in each encounter.
Pro Enjoyable co-operative multiplayer
Dying light features up to four player LAN and online co-op.
Pro Rewarding side-missions
There's a wide variety of side-quests and a large chunk of them are multi-part adventures with great storytelling.
Cons
Con The move from 2D to 3D shows a number of flaws
It's difficult understand the z-axis and where things are in space, which makes the puzzles more fiddly and less cerebral.
Con Somewhat simplistic combat
The game includes combat, but it is often overly simplistic in its execution.
Con Lacking story
The story is also unfinished, apparently the developers ran out of funds.
Con Poor VR UI
Things such as subtitles, instructions, menus, prompts, etc are hard to see clearly.
Con VR has a downgraded visual experience
VR version of the game is low fidelity and introduces visual glitches that the standard version doesn't have.
Con Poor plot and characters
The story is nothing new with many elements that are too familiar at this point. A Reluctant hero and a cold government agent mixed with a plot that can bee seen from miles away points to a lack of imagination while trying to create a game for the masses.
Con Poor multithreading
Sadly Dying Light does not do multi-threading very well which results in low framerates. For a modern game that is to be played on consoles with 8 cores or PCs that also have multiple cores, to not take advantage of proper multi-threading is pretty mind boggling. Really it just comes down to laziness, something that is not new to Techland and their poorly optimized ports.
Con Enabling VR support isn't straightforward
Enabling VR support requires editing config files. Instructions can be found here.
Con VR may cause motion sickness
In addition to some minor persistence issues, there are some sensory information mismatch issues created by the in-game characters movements and players stationary position that can easily induce nausea. The issue is a lot more prominent during cut-scenes that take the control away from the player completely.