When comparing Sanctum 2 vs Keep Talking and Nobody Explodes, the Slant community recommends Keep Talking and Nobody Explodes for most people. In the question“What are the best Online Co-Op games on Steam?” Keep Talking and Nobody Explodes is ranked 33rd while Sanctum 2 is ranked 52nd. The most important reason people chose Keep Talking and Nobody Explodes is:
Both sides in the game can not see what the other does, creating a situation of confusion that needs a good bit of team work. A ticking bomb adds the tension needed for players to spit out the first things that come to mind when describing strange symbols or patterns.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Well balanced campaign that allows for 1 to 4 players while keeping the difficulty scaled in order to keep the gameplay challenging
The campaign remains balanced regardless of how many people are playing. The difficulty of play scales very effectively to ensure the level of challenge is appropriate.
Pro Teamwork is not optional, each player needs to cooperate with their team in order to have any success
Since tower slots are limited, it's important to coordinate the layout of your defenses as a team in order to fend off the enemies.
Pro High amount of replayability thanks to a large selection of in-game buffs
You can buff the monsters in each fight with one of five different buffs, giving you five different playing experiences for each level.
Pro Automatic server hosting and port forwarding
Players do not need to set up dedicated servers or port forward. It is done automatically.
Pro Integrates well with Steam matchmaking, making it easy to find online matches
Sanctum 2 allows for players to use Steam’s built-in matchmaking, which makes it easy to invite your friends or to find others to play with.
Pro Reliable netcode allows you to enjoy the game without worry of laggy or dropped connections
The netcode used is stable and there have been very few issues reported, which is great as there is no ned to worry about losing you connection, dropping the match.
Pro Hilarious situations arise as tension increases
Both sides in the game can not see what the other does, creating a situation of confusion that needs a good bit of team work. A ticking bomb adds the tension needed for players to spit out the first things that come to mind when describing strange symbols or patterns.
Pro Great for parties with friends and strangers alike
One person has the bomb on screen, and 1-5 "experts" need to consult the manual (either online or printed out). Thing is: the bomb defuser can't see the manual, and the experts don't see the bomb with its various modules.
The person who sees the bomb will have to precisely say what they see, and then the experts will frantically flip through the manual to find the instructions for that particular module. To succeed, you will all have to work together.
Pro Bomb defusal manual is easily accessible
The manual can be viewed as a PDF download as well as a static webpage, which gives easy access to any mobile device as well as PC. On top of this the manual can be printed out for those that would rather navigate tactically, which is often the easier way to go due to touch and ease of flipping pages (over a tablet or phone). Basically you are able to pull up the manual in any way you prefer, which requires little preparation, even on short notice.
Pro Great for quick games
Not a lot of setup is necessary, and a round lasts just a few minutes, so you don't need to commit to a lot of time before starting.
Pro VR minimizes cheating
The point of the game is that those with the manual are not able to actually see the bomb, this can be difficult to achieve when using a regular monitor to play the game, as someone could sneak a peak. Using a VR headset guarantees that no one with the manual will be able to see the bomb as it is only visible to the one wearing the VR headset.
Cons
Con Difficulty can spike from chapter to chapter
Con Boring
Con Tower defense games do not invite creative building plans
Con Boss models are reused too much
There is not a ton of variety in the boss battles; boss models are reused often. This can be repetitive for players.
Con Puzzles may become stale after repetitive play
Particular modules in the game may be seen after playing repeatedly, which will make for easier play and quicker puzzle solving. This will have a tendency to make the gameplay feel stale due to ones familiarity with the puzzles.
One example, is the Keypads module where the defuser will need to describe strange symbols. Part of the fun is struggling to describe something, or figure out what is being described and calling the other person an idiot for not getting it.
Con Morse code section difficult for those with dry or bad eyes
There is a morse code module section of the game that relays morse code through visual cues, in order to understand the code the player will need to not blink for 3 seconds straight. While for most players this is not an issue, those that have chronic dry eyes or any other condition that requires blinking a lot, the code will be difficult if not impossible to understand. An optimal solution would be a setting to change this to audio cues, but sadly that is not an option.
Con Number of players can determine whether you succeed or fail
Most modules can be worked on one at a time - you start describing one to an expert, and he replies right away telling you what to do. Some modules however require some time for the expert to decipher. For example, if there is just one expert and you get the Morse code module you are pretty much screwed as deciphering the Morse code takes a lot of precious time. If you had an extra expert, you could work on deciphering it while they worked on another module.