When comparing Magicka vs Worms Armageddon, the Slant community recommends Magicka for most people. In the question“What are the best local co-op PC games?” Magicka is ranked 12th while Worms Armageddon is ranked 24th. The most important reason people chose Magicka is:
Since the main gameplay mechanic of casting spells is skill based on how quickly you execute a certain key combination, there's a high chance of misclicking or mistargeting and accidentally attacking your ally. There’s nothing quite like thunderbolting or summoning death on your friends.
Specs
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Pros
Pro Chaotic gameplay that results in amusing friendly fire
Since the main gameplay mechanic of casting spells is skill based on how quickly you execute a certain key combination, there's a high chance of misclicking or mistargeting and accidentally attacking your ally. There’s nothing quite like thunderbolting or summoning death on your friends.
Pro The spell system is pretty unique
Magicka has a unique spell-casting system based on adding elements such as fire, water, and stone to an action queue.
There are eight basic elements (each assigned to a key), of which up to five can be queued at a time. Some elements can be combined in the queuing process (such as fire and water to create steam). The effect of the spell changes to match the elements you add to the queue. Additionally, there are four casting methods: beam (right-click), area (shift+right-click), self-cast (middle-click), and imbue weapon (shift+click).
Pro Funny story and music
Story twists and music create an fun and easy gameplay atmosphere.
Pro Two different gameplay modes
Other than the standard campaign mode there's also a survival mode that's your standard affair with increasingly difficult waves of enemies. There's also an online leader board for survival mode.
Pro Casual fun with friends
Not too complex gameplay allows hilarious time with friends even if they don't know the game.
Pro Allows for large multiplayer battles
Up to 6 teams, each with up to 8 worms can be present in the game.
Pro Easily practice in single player
Upon Armageddons release this was the first Worms title to have a single player campaign. This allows for a great way to practice before going online to play, which can be difficult due to being matched with players with a higher skill level.
Pro Easy to access multiplayer
Due to Worms Armageddons integrated Worms.net server the multiplayer is simple to join making for an intuitive online experience.
Cons
Con A bit of a learning curve
With the number of spells you have at your command comes the challenge of discovering and remembering them all. But once you know them, you'll be able to counter anything that's thrown at you.
Con Memorizing spells is extremely difficult
The vast combination of elements make it all but impossible to blindly figure out what spell combos the game has and even the wiki page has no usefulness in finding spells for your play style.
Con Optimization could be better
At certain times during competitive play, the game can lag or slow down (not rare for an online game), which may mess up the timing of skill shots in the game. Being that timing is highly important to the gameplay, having a poor netcode that fluctuates during play can be upsetting, especially if it results in a loss.
Con Single player puzzles are frustrating
Many of the single player campaigns are difficult due to frustrating puzzles that can take many tries to complete. As much as it is nice to have a single player campaign the real meat of the game is meant to be in the multiplayer, which shows in the design of these single player missions.