When comparing Adobe Premiere Pro CC vs Blender, the Slant community recommends Adobe Premiere Pro CC for most people. In the question“What is the best video editing software?” Adobe Premiere Pro CC is ranked 3rd while Blender is ranked 4th. The most important reason people chose Adobe Premiere Pro CC is:
Easy to find tutorials, documentation and support.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Widely used
Easy to find tutorials, documentation and support.
Pro Works well with other Adobe programs
This program is made to interact very well with the other Adobe production apps like After Effects, SpeedGrade, Soundbooth, Photoshop and others. Adobe programs can dynamically link with each other, so when an update occurs in Premiere it will update in other software accordingly.
Pro GPU accelerated rendering on Windows
Nvidia and ATI cards are supported.
Pro PC and Mac support
Works on both Windows and OS X
Pro Subscription / cloud-based model
Ensures that the latest version of the software is always installed. Allows saving preferences (such as workspace layout and keyboard shortcuts) in the cloud, so the preferences can be loaded on a different machine. Users can even download personal settings from each other.
Pro Window-based layout, allows for a more flexible workspace
Pro Advanced tracking feature
Moving objects can be tracked using Premiere. Once an object is identified, certain effects (like face blurring) can be applied.
Pro Multicamera editing
Multi-camera sequences can be created based on in or out points, timecode or even audio, allowing users to to edit multi-camera setup in real-time via keyboard or mouse. Additionally, Premiere can display camera angles as track or clip names.
Pro GPU accelerated rendering on Mac
Pro Native ProRes & DNxHD support
Pro Smart Rendering
An option called "Smart Rendering" will not re-render a file that is of a certain format that it also exports to, it will just tack it on, reducing render time and artifacts.
Pro VST plug-in support
Pro Works with basically any resolution
Technically up to 10240x8192px, but QUHD probably won't be a standard for a while.
Pro Free and open source
Blender is licensed under the GPL. Some Blender modules such as the Cycles rendering engine are licensed under the Apache 2.0 license.
Pro Wide import and export format support
Support lots of modern 3D formats including DAE and FBX - ideal for game developers.
Pro Has a powerful rendering engine
Blender runs the Cycles path tracing engine under the hood. Cycles is a very powerful rendering engine capable of full path tracing (light fall off, caustics, volumetrics). It is mostly compatible with OpenCL and CUDA rendering, and is implementing mycropolygon displacement features. The upcoming release has a viewport engine called EEVEE whereby you can see and interact with your work in render mode in real time!
Pro Python extensibility
Blender embeds Python 3, which can be used to write add-ons, tools, extend the interface, rig characters and automate tasks.
Pro Powerful animation suite
Blender provides a full rigging system, and automates animation by interpolating between keyframe positions.
Pro Supports both low-poly and hi-poly modeling
Pro Regular release schedule
Releases are made every ~3 months.
Pro Sculpting and 3D painting features
Although Blender's 3d painting and sculpting tools (mostly painting) are not at par with specialized software like Substance Painter, ZBrush, or Mari, it is more than capable of getting most jobs done if the user takes the time to learn and understand it.
Pro Includes video editing & compositing tools
Blender's node-based compositor has comprehensive video sequencing and post-processing features.
Pro Node based modeling support
Pro Keyboard shortcuts
Good keyboard shortcuts for everything. Keep your left hand on the keyboard and your right hand on the mouse.
Pro Very useful for a freelancer
It offers a round solution (it covers many areas and professional fields) for a freelancer, for free, constantly updated, very polished, and allowing high quality results that clients do require. After some learning, it becomes very useful for professional work.
Pro Has a large community
There's a huge community to help you get started immediately.
Pro Coherent and streamlined workflow / internal use logic
The trick with Blender is to get used to its usage philosophy, as it keeps consistent through all the application. Once you get it, every feature or addition is learnt naturally, almost effortlessly.
Pro Very versatile
You don't have to switch between software when you want to do different things. Because modeling, sculpting, composting, video editing etc can all be done in blender.
Pro Generative geometry using nodes
Cons
Con Licensing much more expensive than competition
The cost of the adobe system over a 3 year span is significantly higher than other comparable editors. Their licensing for schools is particularly problematic as updates aren't available for site licenses in a timely manner, leaving us with compatibility issues with students using their own licenses at home.
Con Slow and choppy performance working with 4K or higher resolution
Working with REDcode 4K or higher brings the performance and stability of Premiere down.
Con Import doesn't support some file extensions
Such as mp4 and mkv which are popular formats, are not supported.
mp4 is supported, use the correct codec such as H.264
Con Render times and timeline performance is much slower than competitors
Premiere is the backlight is almost all disciplines and gets beaten by far by Final Cut and the direct Windows-competitor DaVinci Resolve .
Con Too many possibilities, no unified workflow
The operations are not optimized enough for specific tasks.
Con The physics engine is a bit lagging behind, especially the destruction physics
Con Difficult learning curve
Blender has a history of being unintuitive, but the 2.8 overhaul made the program far easier for beginners to pick up, and changes continue to be made to further improve the experience. However, there is still a learning curve.
Con Not good for Industrial Design because it uses average vertex normals
You can not create a hard surface with a radius continuity degree along a surface using a specific radius value.
Con Vertex normal issues on edges after boolean operations.
After creating a simple boolean operation the vertex normals are broken. A lot of work to fix the issue and you loos surface continuity.
Con Bad vertex normal after boolean operations
Does not handle well polygon intersections. And need tweaking by hand points or adding average vertex normals via modifiers.
Con Does not handle NURBs
Is not capable of real hard surface for industrial design because is not able to reproduce surface continuity degree as a NURBs does and average vertex normal destroy surface radius.
Con Poor particle system
The Blender particle system can at times be a little limiting and finicky (and buggy) to get working. Even if it can get most straight forward jobs done, it is far from the most advanced system, and could benefit largely from advancements.