When comparing Inkscape vs Gravit Designer, the Slant community recommends Gravit Designer for most people. In the question“What are the best vector graphics editors?” Gravit Designer is ranked 1st while Inkscape is ranked 2nd. The most important reason people chose Gravit Designer is:
Very friendly interface.
Ranked in these QuestionsQuestion Ranking
Pro Free and open source
Inkscape is GPL-licensed and maintains public repositories.
Pro Opens lots of file types
Inkscape supports many common formats for import (including SVG, Photoshop and Illustrator) and its plugin architecture allows more to be added.
Pro Export to different file types
You can export and save your files for example as a "normal" svg, png, jpg, bmp etc. file.
Pre-built binaries are available for Windows, Mac and Linux. Inkscape can be built from source on additional platforms.
Pro Integrates well into a X11-System
Its uses the X11 icon theme and desktop theme(GTK).
Pro It's really easy and fun
You can edit and create vector graphics with Inkscape.
Pro Simple to understand and use
Very friendly interface.
It offers total portability to almost any platform.
Pro Modern UI
Pro Friendly keyboard shortcuts
The keyboard shortcuts are very easy to access and remember.
Pro Essential Tools and Effects
Gravit has many tools like Pen tool, Bezigon tool, Lasso tools. We can add Multiple Fills to an element also. It has many effects such as Drop Shadows, Blur, Recolor, Glows, etc. and much more.
Con Very slow startup on some systems
Depending on factors like how many fonts you have installed, Inkscape can take upwards of 30 seconds to launch.
Con Uses its own SVG-format by default
Inkscape might use SVG as its default format, however this SVG's contains some additional SodiPodi/Inkscape additions that can be troublesome if you want to import the SVG into some other application.
Con Based on the GTK widget toolkit
Software is based on GTK, so it might not integrate well in non-GTK environments. It also requires many dependencies on those non-GTK desktops. It also adds dependencies to GTK-environments since it is written in C++ which requires the gtkmm wrapper/interface
Con Mac version is in worse shape than Windows/Linux version
Con Incompatible with previous versions
Sometimes backward compatibility breaks. For example, pre 0.92 SVGs are incompatible with later releases (due different default resolutions).
Con Limited work with ICC CMYK color scheme
Support for ICC color profiles only in SVG files.
Con No support for large printing machine system
No support for large printing machine environment, except exporting the resulting artwork to PDF.
Con Y-axis inverted
0,0 coordinates begin in lower left corner, not upper left corner as SVG standards define.
Con No longer offically licenced with a GPLv3+ version
In 2014 Quasado released Gravit.io having dual licensing: GNU GPLv3+ or a commercial license. This effectively made Gravit.io opensource, when they transitioned to "Gravit designer" they essentially dropped GPLv3+ license.
You can still get the GPLv3+ licensed version of Gravit.io here: https://github.com/OliBridgman/gravit
You can read the GPLv3+ licensing here: https://www.gnu.org/licenses/gpl.html
Con Confusing bugs
Sometimes Gravit Designer can randomly duplicate your files, causing you to waste a large amount of time trying to find the right one.
Con Very little information
Official sources do not provide a lot information about the program.
Con Pro Subscription
Gravit's many basic features are now included in Pro Subscription. Font Import, Bezigon, Swatches and various Blending Modes fall in Pro Subscription now.
Con No integration into the system
It uses it own theme and icons.