When comparing Inkscape vs Blender, the Slant community recommends Inkscape for most people. In the question“What are the best graphic design programs?” Inkscape is ranked 2nd while Blender is ranked 7th. The most important reason people chose Inkscape is:
Inkscape is GPL-licensed and maintains public repositories.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Free and open source
Inkscape is GPL-licensed and maintains public repositories.
Pro Opens lots of file types
Inkscape supports many common formats for import (including SVG, Photoshop and Illustrator) and its plugin architecture allows more to be added.
Pro Export to different file types
Files can be exported and saved as a "normal" svg, png, jpg, bmp etc. file.
Pro Cross-platform
Pre-built binaries are available for Windows, Mac and Linux. Inkscape can be built from source on additional platforms.
Pro Integrates well into a X11-System
Its uses the X11 icon theme and desktop theme(GTK).
Pro It can do anything
A very powerful software that can do pretty match anything!
Pro Measurement Tool
This tool is extremely handy and can not be found in any other vector graphics programs out there.
Pro Live Path Effects
Extremely powerful menu that offers more than 30 powerful Live Path Effects to apply to paths vastly enhancing the application functionality.
Pro Guides, Grids, and Canvas Rotation
Extremely handy features when building complex graphics using Inkscape.
Pro Dark Theme Support
The new 1.0 beta 2 version finally got support for dark theme which normally is only available for commercial software like Affinity Serif, Adobe Illustrator.
Pro The new version 1.1 is looks and feels fantastic
Inskape got UI update: new dockable dialogs.
Pro Interface is available in 29 languages
Basque, British English, Brazilian, Portuguese, Catalan, Croatian, Czech, Dutch, Finnish, French, German, Greek, Hindi, Hungarian, Icelandic, Indonesian, Italian, Korean, Latvian, Norwegian (Bokmål), Polish, Romanian, Russian, Slovak, Spanish, Swedish, Turkish, Ukrainian, Urdu, Swedish.
Pro It's really easy and fun
Vector graphics can be created and edited with Inkscape.
Pro Free and open source
Blender is licensed under the GPL. Some Blender modules such as the Cycles rendering engine are licensed under the Apache 2.0 license.
Pro Wide import and export format support
Support lots of modern 3D formats including DAE and FBX - ideal for game developers.
Pro Has a powerful rendering engine
Blender runs the Cycles path tracing engine under the hood. Cycles is a very powerful rendering engine capable of full path tracing (light fall off, caustics, volumetrics). It is mostly compatible with OpenCL and CUDA rendering, and is implementing mycropolygon displacement features. The upcoming release has a viewport engine called EEVEE whereby you can see and interact with your work in render mode in real time!
Pro Python extensibility
Blender embeds Python 3, which can be used to write add-ons, tools, extend the interface, rig characters and automate tasks.
Pro Powerful animation suite
Blender provides a full rigging system, and automates animation by interpolating between keyframe positions.
Pro Supports both low-poly and hi-poly modeling
Pro Regular release schedule
Releases are made every ~3 months.
Pro Sculpting and 3D painting features
Although Blender's 3d painting and sculpting tools (mostly painting) are not at par with specialized software like Substance Painter, ZBrush, or Mari, it is more than capable of getting most jobs done if the user takes the time to learn and understand it.
Pro Includes video editing & compositing tools
Blender's node-based compositor has comprehensive video sequencing and post-processing features.
Pro Node based modeling support
Pro Keyboard shortcuts
Good keyboard shortcuts for everything. Keep your left hand on the keyboard and your right hand on the mouse.
Pro Very useful for a freelancer
It offers a round solution (it covers many areas and professional fields) for a freelancer, for free, constantly updated, very polished, and allowing high quality results that clients do require. After some learning, it becomes very useful for professional work.
Pro Has a large community
There's a huge community to help you get started immediately.
Pro Coherent and streamlined workflow / internal use logic
The trick with Blender is to get used to its usage philosophy, as it keeps consistent through all the application. Once you get it, every feature or addition is learnt naturally, almost effortlessly.
Pro Very versatile
You don't have to switch between software when you want to do different things. Because modeling, sculpting, composting, video editing etc can all be done in blender.
Pro Generative geometry using nodes
Cons
Con Very slow startup on some systems
Depending on factors like how many fonts you have installed, Inkscape can take upwards of 30 seconds to launch.
Con Uses its own SVG-format by default
Inkscape might use SVG as its default format, however this SVG's contains some additional SodiPodi/Inkscape additions that can be troublesome if you want to import the SVG into some other application.
Con 1.0 is sluggish
Inkscape 1.0 uses GTK 3 which is sluggish and slow for low spec systems( eg. ARM, Celeron, Pentium, Core-i3, Ryzen 3 or Athlon ) compared to previous versions.
Con Buggy
Application is often buggy so it happens from time to time that the popup / right-click menu won't close and stays open. It crashes also sometimes randomly. This makes it almost unusable for productive / business use.
Con Crashes very often
Inkscape encountered an internal error and will close now - is one of its standard messages.
Con Since 0.91 the gradient editor is gone
It is now only possible to edit a gradient on screen. but you can't set a stop to a specific percentage anymore.
Con Limited work with ICC CMYK color scheme
Support for ICC color profiles only in SVG files.
Con Y-axis inverted
0,0 coordinates begin in lower left corner, not upper left corner as SVG standards define in Inkscape 0.92.x.
It seems this is now fixed in the 1.0 beta 2 version of the program.
Con Uses GTK
It looks an feels like an alien. It also uses now touch-based widgets instead of professional widgets.
Con A toy for facebook-ist enthusiasts, not for professionals
It's a Linux niche mumbo-jumbo, same as GIMP for raster edit .
Con Based on the GTK widget toolkit
Software is based on GTK, so it might not integrate well in non-GTK environments. It also requires many dependencies on those non-GTK desktops. It also adds dependencies to GTK-environments since it is written in C++ which requires the gtkmm wrapper/interface.
Con Mac version does not look as polished as its versions for Windows/Linux version for the 0.92.x version
It seems that Inkscape 1.0 beta 2 for Mac got some needed attention and it looks a lot better with dark theme support. native DMG installer and they got rid of X11 which is great.
Con Incompatible with previous versions
Sometimes backward compatibility breaks. For example, pre 0.92 SVGs are incompatible with later releases (due different default resolutions).
Con No support for large printing machine system
No support for large printing machine environment, except exporting the resulting artwork to PDF.
Con Under GNU GPL
It is released under GNU GPL which one of the restricted open source license.
Con Too many possibilities, no unified workflow
The operations are not optimized enough for specific tasks.
Con The physics engine is a bit lagging behind, especially the destruction physics
Con Difficult learning curve
Blender has a history of being unintuitive, but the 2.8 overhaul made the program far easier for beginners to pick up, and changes continue to be made to further improve the experience. However, there is still a learning curve.
Con Not good for Industrial Design because it uses average vertex normals
You can not create a hard surface with a radius continuity degree along a surface using a specific radius value.
Con Vertex normal issues on edges after boolean operations.
After creating a simple boolean operation the vertex normals are broken. A lot of work to fix the issue and you loos surface continuity.
Con Bad vertex normal after boolean operations
Does not handle well polygon intersections. And need tweaking by hand points or adding average vertex normals via modifiers.
Con Does not handle NURBs
Is not capable of real hard surface for industrial design because is not able to reproduce surface continuity degree as a NURBs does and average vertex normal destroy surface radius.
Con Poor particle system
The Blender particle system can at times be a little limiting and finicky (and buggy) to get working. Even if it can get most straight forward jobs done, it is far from the most advanced system, and could benefit largely from advancements.