When comparing Adobe Illustrator CC vs Blender, the Slant community recommends Blender for most people. In the question“What are the best graphic design programs?” Blender is ranked 7th while Adobe Illustrator CC is ranked 23rd. The most important reason people chose Blender is:
Blender is licensed under the GPL.
Ranked in these QuestionsQuestion Ranking
Pro Amazing integration with all other Adobe Software (PS, Ae, Id...)
Pro It's the industry standard
Pro Advanced tools
Pro Easy to learn
It's easy to learn how to work with this software.
Pro Flexible, non-intrusive interface
Small palette menus and the ability to save multiple menu layouts keep the UI out of the way.
Pro There are many tutorials on the internet
Pro Has all the vector tools you could dream of
Pro Frequent updates
The CC subscription model means that major releases are no longer necessary, so existing users gain immediate access to new features.
Pro Free and open source
Blender is licensed under the GPL.
Pro Python extensibility
Blender embeds Python 3, which can be used to write add-ons, tools, extend the interface, rig characters and automate tasks.
Pro Powerful animation suite
Blender provides a full rigging system, and automates animation by interpolating between keyframe positions.
Pro Wide import and export format support
Support lots of modern 3D formats including DAE and FBX - ideal for game developers.
Pro Has a good rendering engine
Blender runs the Cycles path tracing engine under the hood. Cycles is a very powerful rendering engine capable of full path tracing (light fall off, caustics, volumetrics). It is mostly compatible with OpenCL and CUDA rendering, and is implementing mycropolygon displacement features. The upcoming release has a viewport engine called EEVEE whereby you can see and interact with your work in render mode in real time!
Pro Includes video editing & compositing tools
Blender's node-based compositor has comprehensive video sequencing and post-processing features.
Pro Supports both low-poly and hi-poly modeling
Pro Keyboard shortcuts
Good keyboard shortcuts for everything. Keep your left hand on the keyboard and your right hand on the mouse.
Pro Regular release schedule
Releases are made every ~3 months.
Pro It has sculpting and 3D painting features
Although blenders 3d painting and sculpting tools (mostly painting) are not at par with specialized software like Substance painter, z brush, or mari; it is more than capable of getting most jobs done if the user takes the time to learn and understand it.
Pro Coherent and streamlined workflow / internal use logic
The trick with Blender is to get used to its usage philosophy, as it keeps consistent through all the application. Once you get it, every feature or addition is learnt naturally, almost effortlessly.
Pro Very useful for a freelancer
It offers a round solution (it covers many areas and professional fields) for a freelancer, for free, constantly updated, very polished, and allowing high quality results that clients do require. After some learning, it becomes very useful for professional work.
Pro Node based modeling support
Pro Has a large community
There's a huge community to help you get started immediately.
Con Subscription model
Illustrator CC requires a $19.99/mo (minimum) subscription to use. Adobe no longer sells previous versions of Illustrator.
Con Heavy use of CPU/RAM
Con Steep learning curve
Con Install useless and intrusive software
When you install any Adobe product it also installs lots of useless and intrusive software and services.
It adds two services and up to three auto-starting software that runs when you start your operating system and keep running constantly. One is for auto-updating, others for "checking" if you are not a pirate and some others that seems to be just to collect information.
Con No proper selection mode
In a vector-art program, the critical selection mode is the one in which objects must be fully enclosed by the selection marquee to be selected. In the simple example shown here, selecting all the circles should merely require you to draw a selection rectangle around them. But in Illustrator, there's no way to avoid selecting other objects as well, even though they're not totally enclosed by the selection box. Year after year, Adobe fails to fix this bizarre oversight, making Illustrator a tedious pain to use.
Con Imprecise coordinates
Oftentimes your 140 is 139.9997 and as a vector program it doesn't rely much on precision.
Con Difficult learning curve
Blender is not a very intuitive 3D modeling software. It has its own ways of doing things, and it is often hard to guess how to achieve simple tasks.
Con Too many possibilities, no unified workflow
The operations are not optimized enough for specific tasks.
Con Ugly interface
It has a not-so-good interface out-of-the-box. It's hard to see things on it.
Sure you can use custom themes, but themes that look good are not always up-to-date.
And building your own theme is confusing and time-consuming.
It's just my own opinion. If you have got a good theme, you can just ignore this.
Con Poor particle system
The Blender particle system can at times be a little limiting and finicky (and buggy) to get working. Even if it can get most straight forward jobs done, it is far from the most advanced system, and could benefit largely from advancements.