When comparing Font Awesome vs Blender, the Slant community recommends Blender for most people. In the question“What are the best graphic design tools for marketers?” Blender is ranked 3rd while Font Awesome is ranked 7th. The most important reason people chose Blender is:
Blender is licensed under the GPL. Some Blender modules such as the Cycles rendering engine are licensed under the Apache 2.0 license.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro 3332 icons to choose from
Font Awesome 5.1 offers 1264 free and 2068 payed icons.
Pro Large variety of icons
There is a wide range of web-related icons to choose from. Categories include web-application, directional, transportation and brand icons. See the full list of icons here.
Pro Easy to use
Pro MIT licence for the code
Pro Screen reader compatible
Other font icons have been known to have issues with this.
Pro Font Aweseome 5 is here with over 929 icons and counting
The Pro version is very reasonable and gives you access to 2316 icons and counting. Across 3 weights! Very Nice!
Pro Designed to be used with Bootstrap
Font Awesome can be used with any framework, however it's especially easy to use with Bootstrap.
Pro Continuously updated
Pro Can employ tree shaking to not bundle unused icons
Pro IE7 support with older versions
IE7 support has been removed from Font Awesome 4.4.0. However you can still use an older version for IE7 support.
Pro Customizable icons through stacking
Icons in Font Awesome can be restyled by stacking different borders and background to modify their meaning. For example, any icon can be turned into a bullet point by stacking it on a circle, or converted into its negative by stacking a red cancel icon on top of it.


Pro Free and open source
Blender is licensed under the GPL. Some Blender modules such as the Cycles rendering engine are licensed under the Apache 2.0 license.

Pro Wide import and export format support
Support lots of modern 3D formats including DAE and FBX - ideal for game developers.
Pro Has a powerful rendering engine
Blender runs the Cycles path tracing engine under the hood. Cycles is a very powerful rendering engine capable of full path tracing (light fall off, caustics, volumetrics). It is mostly compatible with OpenCL and CUDA rendering, and is implementing mycropolygon displacement features. The upcoming release has a viewport engine called EEVEE whereby you can see and interact with your work in render mode in real time!

Pro Python extensibility
Blender embeds Python 3, which can be used to write add-ons, tools, extend the interface, rig characters and automate tasks.

Pro Powerful animation suite
Blender provides a full rigging system, and automates animation by interpolating between keyframe positions.
Pro Supports both low-poly and hi-poly modeling

Pro Regular release schedule
Releases are made every ~3 months.
Pro Sculpting and 3D painting features
Although Blender's 3d painting and sculpting tools (mostly painting) are not at par with specialized software like Substance Painter, ZBrush, or Mari, it is more than capable of getting most jobs done if the user takes the time to learn and understand it.

Pro Includes video editing & compositing tools
Blender's node-based compositor has comprehensive video sequencing and post-processing features.
Pro Node based modeling support
Pro Keyboard shortcuts
Good keyboard shortcuts for everything. Keep your left hand on the keyboard and your right hand on the mouse.
Pro Very useful for a freelancer
It offers a round solution (it covers many areas and professional fields) for a freelancer, for free, constantly updated, very polished, and allowing high quality results that clients do require. After some learning, it becomes very useful for professional work.
Pro Has a large community
There's a huge community to help you get started immediately.
Pro Coherent and streamlined workflow / internal use logic
The trick with Blender is to get used to its usage philosophy, as it keeps consistent through all the application. Once you get it, every feature or addition is learnt naturally, almost effortlessly.
Pro Very versatile
You don't have to switch between software when you want to do different things. Because modeling, sculpting, composting, video editing etc can all be done in blender.
Pro Generative geometry using nodes
Cons
Con Too expensive
The icons I need are in the pay plan.
Con You will never use all icons
This means you'll have a lot of useless data (unused icons) being load into your application.
Con Font Awesome slows webpages
Con Too many possibilities, no unified workflow
The operations are not optimized enough for specific tasks.
Con The physics engine is a bit lagging behind, especially the destruction physics
Con Difficult learning curve
Blender has a history of being unintuitive, but the 2.8 overhaul made the program far easier for beginners to pick up, and changes continue to be made to further improve the experience. However, there is still a learning curve.
Con Not good for Industrial Design because it uses average vertex normals
You can not create a hard surface with a radius continuity degree along a surface using a specific radius value.
Con Vertex normal issues on edges after boolean operations.
After creating a simple boolean operation the vertex normals are broken. A lot of work to fix the issue and you loos surface continuity.
Con Bad vertex normal after boolean operations
Does not handle well polygon intersections. And need tweaking by hand points or adding average vertex normals via modifiers.
Con Does not handle NURBs
Is not capable of real hard surface for industrial design because is not able to reproduce surface continuity degree as a NURBs does and average vertex normal destroy surface radius.
Con Poor particle system
The Blender particle system can at times be a little limiting and finicky (and buggy) to get working. Even if it can get most straight forward jobs done, it is far from the most advanced system, and could benefit largely from advancements.
