When comparing Tcl vs DM, the Slant community recommends Tcl for most people. In the question“What is the best programming language to learn first?” Tcl is ranked 31st while DM is ranked 72nd. The most important reason people chose Tcl is:
Unlike *sh Tcl has a rich standard library.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Standard library
Unlike *sh Tcl has a rich standard library.
Pro Sane quoting rules
Unlike in sh you don't need to quote your variable substitutions ('"$1"').
Expanding of arguments occurs mostly explicit and if yet expected in-place (e. g. using eval
or subst
) it follows strict and well clear rules.
So exec test $argv
would execute test with single argument.
And appending {*} before $argv
would execute test with all arguments (list expansion).
Pro Cross-platform
With a little care you can have the same script work on Linux, *BSD, OS X and Windows.
Pro Widely available
You can expect a reasonably recent version of Tcl to either installed or available in the repositories of any popular open source *nix.
Pro Everything is a string
Tcl can operate at the same level of abstraction as the POSIX shell, which makes it easier to manipulate the output of other programs.
Pro Tk and Expect
Pro Standalone packages
Tcl enables easy deployment through self-contained binaries known as starpacks.
Pro Rich scripting capabilities on a single line
Want to run something 5 times? Here you go: set i 0; time { puts done-[incr i] } 5
If you need real conditional cycle? Not a problem: for {set ready 0; set i 1} {$i <= 100 && !$ready} {incr i} { if {[exec do-some-thing] eq "ready" } {set ready 1} }
Want to measure performance of something or repeat it max 300 times and not longer than 1 seconds? Very simple: timerate { after 20 } 1000 300
How about notifying yourself when some http-server is back online? Sure thing: while {[catch { close [socket localhost 80] }]} { after 1000 }; puts "\7\7\7ONLINE!"
And you can do it also fully asynchronously using events etc.
Pro Active development
DM and BYOND are constantly being developed and expanded, with feedback from the community, and Lummox as the lead developer.
Pro Active community
The BYOND community is helpful, and has been active for decades, so there are many solutions available. You can find many answers in the forums.
Pro Excellent documentation
Documentation is easy to learn, and can be found here.
Pro Quickly create online multiplayer games
Makes networking easy, so you can just make your game.
Pro Easy to learn
One of the easiest to learn languages. Similar to Python and C++.
Cons
Con Proprietary language
DM is owned and developed by BYOND. As such, you will only be able to use it for software created using BYOND's software suite.