When comparing jMonkey3 vs Goo Create, the Slant community recommends jMonkey3 for most people. In the question“What are the best 3D game engines?” jMonkey3 is ranked 12th while Goo Create is ranked 54th. The most important reason people chose jMonkey3 is:
Java is a well-optimized just-in-time compiled language. It's faster than languages without an effective native-code compiler such as Python or Ruby, similar in speed to other just-in-time compiled languages such as C#, while slightly slower than compiled languages such as C or C++ (with some low-level and numeric [benchmarks](http://benchmarksgame.alioth.debian.org/u64q/java.html) being similar to C++). Java also has a wide variety of high-class IDEs available.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Java is a great development platform
Java is a well-optimized just-in-time compiled language. It's faster than languages without an effective native-code compiler such as Python or Ruby, similar in speed to other just-in-time compiled languages such as C#, while slightly slower than compiled languages such as C or C++ (with some low-level and numeric benchmarks being similar to C++).
Java also has a wide variety of high-class IDEs available.
Pro Multiplatform support
Code can be ported to mobile (iOS is in the works) and other Android supported devices with minor changes to the code (just change some implementations that vary on the platform such as inputs and user interface). It can even run on certain Raspberry Pi devices.
Pro Free and open-source
jMonkey is completely free, meaning it's possible to develop and release a game with no fees or royalties. Because it is open-source, jMonkey has plenty of people fixing bugs and, adding to the engine as well as creating a variety of plugins that can be used in the engine.
Pro Not limited to using its own IDE
Unlike some engines, jMonkey doesn't force its own IDE. You can use its Netbeans-based IDE, but you can also set up a project to work in another IDE such as Eclipse. You can still use the special tools from jMonkey's IDE in such projects.
Pro Engine modifications can be made using Java
Because jMonkey is implemented in Java, the same language its apps are typically developed in, developers will have an easier time modifying the engine to their needs.
Pro Has everything
jMonkey3 handles input from computers and mobile devices. It handles networking, physics, rendering, terrain, and cinematics.
Pro Ease of extensibility
Engine is modifiable.
Pro Freedom of choice for architecture
The user is not compelled to use any programming architecture nor standard in order to make a project working. JME allows the freedom to use what is best for a game.
Pro Offers both low-level and high-level ways of editing shaders
Modifying shaders can be done either via a visual tool called Shader Nodes or via GLSL that allow you to make your own shaders without the engine getting in the way or having to hack around to do so.
Pro Really small project/game download sizes
Since GooCreate is native to the Web and uses WebGL directly, finished projects usually have a much smaller (sometimes orders of magnitude) download sizes compared to tools like Unity.
Pro Visual State Machine Editor
The visual state machine editor in GooCreate enables the addition of advanced interactivity without having to directly code it in JavaScript. Artists can add movement to objects, react to clicks and other events or even trigger changes in other state machines via events.
Pro Scripting via the JavaScript programming language
Pro Integrated physics engine (Cannon.js)
GooCreate is tightly integrated with the Cannon.js physics engine making it super simple to add advanced physics simulations to any project. Cannon.js is available at http://www.cannonjs.org/.
Pro Web based scene editor, no installation or plugin needed
Pro Particle systems
Pro Open game engine and physics engine
The Goo.js engine is fully open source and available at https://github.com/GooTechnologies/goojs
Pro FBX model importer supporting embedded textures and skin based animation
Pro Real-time WYSIWYG Hierarchical scene graph editor
Pro Advanced Code/Text Editor with auto completion for Engine APIs
Pro Custom publishing template CSS and JavaScript
Usually when publishing you are forced to use a template provided by the service (with a logo, social buttons, etc) or you have to download the project to customize it. In GooCreate you can pick from a few different configurable templates and then, if that is not enough, you can add custom CSS and JavaScript that gets added to the page header (i.e. JS and CSS will be run/applied before the scene even starts to load) letting you style the loading screen and any other aspects of the page without having to download anything and still being able to make use of the hosting service GooCreate provides.
Pro Good material editor
Material editor supports diffuse color, normal maps, specularity, emissiveness, opacity, reflectivity and refractivity.
Pro Timeline editor to animate entities
Pro Projects can be distributed via a web link or packaged for Android and iOS
Pro Good variety of post effects
Post effects including bloom, motion blur, anti aliasing, levels, contrast, vignette and edge detection.
Cons
Con Terrible API reference
The methods are not defined.
Con Not an engine for total beginners
While it's clear that you need to know Java first before using this engine, it is recommended that you have some programming experience as well. Most performance issues and memory leaks are more due to bad programming practices than the engine itself.
Con Slow release cycle
jMonkey3 lacks manpower to have a fast and decent release cycle.
Con Relies on archaic tool chain
jMonkey Engine uses Apache Ant for build automation, which is archaic and backwards, even by Java standards.
Con Going out of business
Goo create is facing bankruptcy.