When comparing CryEngine vs ApertusVR, the Slant community recommends CryEngine for most people. In the question“What are the best game engines for Virtual Reality development?” CryEngine is ranked 5th while ApertusVR is ranked 10th. The most important reason people chose CryEngine is:
CryEngine 5.4 now supports DX12 and Vulkan
Ranked in these QuestionsQuestion Ranking
Pro DX12, Vulkan support
CryEngine 5.4 now supports DX12 and Vulkan
Pro Dynamic water rendering
Cry Engine has realistic water effects that even simulate ocean physics. Features such as waves that respond to global wind, and dynamic water volume tessellation allow for some of the most realistic water effects available to a game developer. The engine also takes into account LOD (level of detail) on water geometry to allow it to stay performant for water at a distance.
Pro Features allowing for realistic weather effects
Cry Engine has volumetric fog rendering which allows for realistic cloud shadows that actually render shadows onto the fog itself. Combined with their time of day system, it's possible to create incredibly realistic weather effects. On top of this, color grading allows user to post process pallets allowing them to change the color tone for different type weather, such as using a deep dark blue for rain.
Pro Realistic rendering of vegetation and landscapes
Where Cry Engine really shines is with rendering scenes of nature. The Crysis games feature incredibly detailed vegetation and weather effects and it's the Cry Engine that enables that. The engine has many features to create a cohesive realistic looking world. Dynamic water effects allow users to have beautiful oceans, fog and cloud effects allow for realistic weather, and a plethora of lighting effects optimized for natural looking scenes make Cry Engine one of the best engines for creating vast beautiful landscapes.
By having all these features built together from the ground up, Cry Engine is capable of doing more complex effects more efficiently, than other engines that didn't have these effects planned from their inception.
Pro All platforms, including next-gen consoles, are supported
Supports miltiple platforms including: Xbox One, Xbox 360, PS3, PS4, Wii U, PC, iOS, and Android.
Pro Versatile flow diagram script model
Flow graphs resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro There is already a built-in AI
It can shoot, walk on patrol points, can see the player and so on.
Pro Dedicated channel for Q&A
Crytek has launched a dedicated Q&A forum for everything Cryengine related. It's called Cryengine Answers and it's a community dedicated to sharing and answering any question related to Cryengine.
Pro C# integration
CryEngine has some C#template and also C# based system to write your function/ideas in to your game.
Pro Online marketplace available
The Cryengine marketplace is an online marketplace which enables developers to access and use individual assets from thousands of materials, sounds and 3D objects created by the community. Even Crytek's own library assets are available there.
Pro Advanced volumetric cloud system
Cryengine has an optimized volumetric cloud system for Virtual Reality to give clouds full 3D spatial rendering. This ensures a high rendering quality with a minimal performance hit.
Pro Disallows bad practices in asset creation
Simply by looking at the RC log when exporting can greatly improve your work. Cryengine doesn't handhold you constantly and helps greatly with avoiding bad practices in asset creation.
Pro VR support
Cryengine (starting on Cryengine V) has Virtual Reality support. Developers can create games with VR support for multiple platforms: PlayStation VR, Oculus Rift and HTC Vive.
ApertusVR is not a framework. It's a set of embeddable libraries that can be integrated into your new/existing project.
You don't have to integrate your application into other frameworks. ApertusVR extends your product with AR/VR capabilities.
You can use different AR/VR devices, operating systems and platforms thanks to C++.
The open-source, MIT licensed code-base grants you full control of the source code.
Pro Network-topology independent
Use Server-Client or even Peer-to-Peer topology.
The configurable ecosystem provides you a wide variety of plugins for different computation tasks, that can be distributed among the computational participants.
Pro IoT supported
ApertusVR uses ApertusCore which is an abstract, distributed database to create ad-hoc networks and share data across participants.
ApertusVR supports multiple participants in the same scene/space.
You can invite other users to join into the same scene/space.
Con Steep learning curve
Except for basic FPS games getting anything done will require solid knowledge of C++, Flash, ActionScript and Lua.
Con No GNU/Linux support
Con No Mac OS X support
Con Hard to develop games other than FPS
Cryengine is a great engine to be used for developing an FPS (and it's relatively easy to do so). But if you want to develop another type of game, it requires at least advanced knowledge of C++ and Visual Studio.
Con Restrictive license
Cryengine is not restrictive anymore just more personalized. The model is Pay what you want and if you want more you get a membership with them. Or private support, help and lessons directly from the CryEngine team.