When comparing CryEngine vs Stride, the Slant community recommends Stride for most people. In the question“What are the best 3D game engines?” Stride is ranked 5th while CryEngine is ranked 7th. The most important reason people chose Stride is:
Looking nearly as good as Unreal Engine 4, but rendering significantly faster.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro C# integration
CryEngine has some C#template and also C# based system to write your function/ideas in to your game.
Pro DX12, Vulkan support
CryEngine 5.4 now supports DX12 and Vulkan
Pro Features allowing for realistic weather effects
Cry Engine has volumetric fog rendering which allows for realistic cloud shadows that actually render shadows onto the fog itself. Combined with their time of day system, it's possible to create incredibly realistic weather effects. On top of this, color grading allows user to post process pallets allowing them to change the color tone for different type weather, such as using a deep dark blue for rain.
Pro There is already a built-in AI
It can shoot, walk on patrol points, can see the player and so on.
Pro VR support
Cryengine (starting on Cryengine V) has Virtual Reality support. Developers can create games with VR support for multiple platforms: PlayStation VR, Oculus Rift and HTC Vive.
Pro Dynamic water rendering
Cry Engine has realistic water effects that even simulate ocean physics. Features such as waves that respond to global wind, and dynamic water volume tessellation allow for some of the most realistic water effects available to a game developer. The engine also takes into account LOD (level of detail) on water geometry to allow it to stay performant for water at a distance.
Pro Realistic rendering of vegetation and landscapes
Where Cry Engine really shines is with rendering scenes of nature. The Crysis games feature incredibly detailed vegetation and weather effects and it's the Cry Engine that enables that. The engine has many features to create a cohesive realistic looking world. Dynamic water effects allow users to have beautiful oceans, fog and cloud effects allow for realistic weather, and a plethora of lighting effects optimized for natural looking scenes make Cry Engine one of the best engines for creating vast beautiful landscapes.
By having all these features built together from the ground up, Cry Engine is capable of doing more complex effects more efficiently, than other engines that didn't have these effects planned from their inception.
Pro All platforms, including next-gen consoles, are supported
Supports miltiple platforms including: Xbox One, Xbox 360, PS3, PS4, Wii U, PC, iOS, and Android.
Pro Versatile flow diagram script model
Flow graphs resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro Dedicated channel for Q&A
Crytek has launched a dedicated Q&A forum for everything Cryengine related. It's called Cryengine Answers and it's a community dedicated to sharing and answering any question related to Cryengine.
Pro Online marketplace available
The Cryengine marketplace is an online marketplace which enables developers to access and use individual assets from thousands of materials, sounds and 3D objects created by the community. Even Crytek's own library assets are available there.
Pro Advanced volumetric cloud system
Cryengine has an optimized volumetric cloud system for Virtual Reality to give clouds full 3D spatial rendering. This ensures a high rendering quality with a minimal performance hit.
Pro Terrain tools are great
Pro Disallows bad practices in asset creation
Simply by looking at the RC log when exporting can greatly improve your work. Cryengine doesn't handhold you constantly and helps greatly with avoiding bad practices in asset creation.
Pro Good looking and fast
Looking nearly as good as Unreal Engine 4, but rendering significantly faster.
Pro No royalties or licensing fees
Pro Projects are normal Visual Studio solutions
No proprietary project format, so it works with all the official .NET tooling.
Pro Supports Visual Studio
Pro Very modern render engine
Pro Powerful 3D Rendering Engine
Supports Vulkan. You can achieve good quality as in Unity3d and Unreal Engine
Pro Straightforward editor
Stride provides a simple and clean working environment for designing games.
Pro Community seems friendly and is growing
Pro Engine AND Scripting are both C#
Since the engine is written in the same language as the scripting, there is no weird mix of technologies as other engines have.
Pro Supports Vulkan
Currently the only well known open-source game engine that supports Vulkan, and probably one of the only.
Pro Easy to learn and use C#
Pro Multiple Starter Templates
The engine comes packed with multiole example projects to help you get started.
Cons
Con Steep learning curve
Except for basic FPS games getting anything done will require solid knowledge of C++, Flash, ActionScript and Lua.
Con No GNU/Linux support
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Con Hard to develop games other than FPS
Cryengine is a great engine to be used for developing an FPS (and it's relatively easy to do so). But if you want to develop another type of game, it requires at least advanced knowledge of C++ and Visual Studio.
Con No Mac OS X support
Con Restrictive license
Cryengine is not restrictive anymore just more personalized. The model is Pay what you want and if you want more you get a membership with them. Or private support, help and lessons directly from the CryEngine team.
Con No terrain editor
Unless you like working on planes, there is no terrain support.
Con Editor is Windows only
Since version 1.7, Linux can be targeted for runtime. The editor for the engine is available only to Windows though.
Con Small user community
Unity and UE have a vast amount of user community.
Con Does not currently support Playstation or Switch games
Con Iteration may be slower than with other engines due to longer "build" times when certain changes are made
Con Shader system require's overhaul
Shader's are not easy to get to grips with and Stride's shader system. Needs overhauling for easier use.