When comparing Source vs ShiVa, the Slant community recommends Source for most people. In the question“What are the best 3D game engines?” Source is ranked 29th while ShiVa is ranked 35th. The most important reason people chose Source is:
Valve's official documentation website is great for newbies. It demonstrates the pros and cons of the engine (and since the website isn't maintained by Valve, but instead the community, the pros and cons are largely unbiased). There are also a number of pages dedicated to entities used within official Valve games and also community-made mods that were turned into full-fledged games by Valve. These pages explain the ins and outs of how most source programming works. There are also guides for Valve's tools which are both included in Source SDK and in any Valve-developed game.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Great documentation
Valve's official documentation website is great for newbies. It demonstrates the pros and cons of the engine (and since the website isn't maintained by Valve, but instead the community, the pros and cons are largely unbiased). There are also a number of pages dedicated to entities used within official Valve games and also community-made mods that were turned into full-fledged games by Valve. These pages explain the ins and outs of how most source programming works. There are also guides for Valve's tools which are both included in Source SDK and in any Valve-developed game.
Pro Runs on every potato pc
Since it has precalculated lighting, this engine is great for low end PCs too.
Pro Many basic entities
You don't need to code your own door or ladder etc. You can pretty much use every entity used in Half-Life 2 yourself easily.
Pro Visual logic, no programming
Of course you can program stuff into source but for level design only, source has a really easy input/output system for your level logic (e.g. doors, trigger when player walks into room...).
Pro Has a built-in video capture and editing application
Source includes Source Filmmaker, a video capture and editing application.
Pro Easy way to export or load source models to unity and maps
Pro Straightforward pricing with capable free option
The free ShiVa Web version is limited to web publication, but otherwise has the same capabilities as the $200 ShiVa Basic. Upgrading to the $1000 ShiVa Advanced brings tools geared toward team development and professional releases, such as integrated SVN support and profiling tools. All versions are royalty-free.
Pro Lua can be used for fast coding and C++ for optimization
All game logic can be scripted in Lua. ShiVa also provides a cross-compiler from Lua to C++, allowing Lua scripts to be further optimized and compiled to native code for performance.
Pro Great support
In addition to the help forum, Basic and Advanced licensees have chat and direct email access to the developers.
Pro Native c++ export
Pro C++ plugin development options
Pro Great performance on mobile
Smaller platform specific executables, native code export, good FPS even for complex scenes. ShiVa has great advanced optimization features, including PVS and LOD, decreasing number of drawcalls even in complex level. Platform specific profiles allow developers to customize size and compression level for textures and test those settings directly in editor. Other engine features, like lightning baking, mesh combining and GPU skinning will boost performance too.
Cons
Con Only for mods
Normally, you can only use the Source Engine to develop "source-mods" (as Steam calls them), however the developer wiki is correct in saying Valve have a proven track-record for finding source-mods and turning them into fully-fledged games, Black Mesa Source is a good example of this, as it began life as a source-mod available for free, however Valve turned it into a fully-fledged and paid game.
Con SDK is outdated and difficult to use
Source SDK has not been updated in ages, and has instead been "re-released" under different names, e.g "Source SDK 2013 Singleplayer".
It's honestly easier to use the version of SDK included with any Source game, namely Portal 2 or DOTA 2, since both have a variant of Source SDK that is more updated than anything you can find in the tools section of Steam.
Con ShiVa 2.0 has been worked on for nearly 4 years!
After 4 years of development and promises ShiVa 2.0 has JUST gotten into beta access.
Con Outdated
The current version 1.9.2 of ShiVa was released in December 2013. While there is active development on version 2.0, its beta is available only to paid licensees of the current version.
Con High Cost
Costs $200 for the basic version alone, which allows you to publish to any format other than web. The Team/Pro version costs $1000