When comparing Source vs Leadwerks, the Slant community recommends Source for most people. In the question“What are the best 3D game engines?” Source is ranked 29th while Leadwerks is ranked 31st. The most important reason people chose Source is:
Valve's official documentation website is great for newbies. It demonstrates the pros and cons of the engine (and since the website isn't maintained by Valve, but instead the community, the pros and cons are largely unbiased). There are also a number of pages dedicated to entities used within official Valve games and also community-made mods that were turned into full-fledged games by Valve. These pages explain the ins and outs of how most source programming works. There are also guides for Valve's tools which are both included in Source SDK and in any Valve-developed game.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Great documentation
Valve's official documentation website is great for newbies. It demonstrates the pros and cons of the engine (and since the website isn't maintained by Valve, but instead the community, the pros and cons are largely unbiased). There are also a number of pages dedicated to entities used within official Valve games and also community-made mods that were turned into full-fledged games by Valve. These pages explain the ins and outs of how most source programming works. There are also guides for Valve's tools which are both included in Source SDK and in any Valve-developed game.
Pro Runs on every potato pc
Since it has precalculated lighting, this engine is great for low end PCs too.
Pro Many basic entities
You don't need to code your own door or ladder etc. You can pretty much use every entity used in Half-Life 2 yourself easily.
Pro Visual logic, no programming
Of course you can program stuff into source but for level design only, source has a really easy input/output system for your level logic (e.g. doors, trigger when player walks into room...).
Pro Has a built-in video capture and editing application
Source includes Source Filmmaker, a video capture and editing application.
Pro Easy way to export or load source models to unity and maps
Pro Very good entity system, did have GUI functions, easy to use terrain editor with vegetation system.
Good API tutoials, workshop elements which can be loaded from steam.
Pro Both Windows and Linux supported
Pro Built-in level editor
Has an acceptable 3D map editor that is easy to use.
Pro Versatile flow diagram script model
Leadwerks's flowgraphs resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro Community forum offers plenty of support
It makes game developing much easier if you have someone backing you up when you run into a bug or other issues, and get replies within hours .
Pro Decently sized library of tutorials for both Lua and C++
Pro Very clean and easy C++ API
Pro Lua scripting support
Pro Reasonably priced
Standard edition of Leadwerks costs 92,99€. Additionally, it often goes on sale on Steam.
Pro C++ scripting support
Pro Terrain editor
The terrain editor allows sculpting, paint, vegetation placement and importing of external maps. Especially the painting is done very well and can lead quickly to very professional looking results.
Pro Easy to use API and scripting language
Cons
Con Only for mods
Normally, you can only use the Source Engine to develop "source-mods" (as Steam calls them), however the developer wiki is correct in saying Valve have a proven track-record for finding source-mods and turning them into fully-fledged games, Black Mesa Source is a good example of this, as it began life as a source-mod available for free, however Valve turned it into a fully-fledged and paid game.
Con SDK is outdated and difficult to use
Source SDK has not been updated in ages, and has instead been "re-released" under different names, e.g "Source SDK 2013 Singleplayer".
It's honestly easier to use the version of SDK included with any Source game, namely Portal 2 or DOTA 2, since both have a variant of Source SDK that is more updated than anything you can find in the tools section of Steam.
Con Little to no support
This product relies on community support, although some members are helpful and quite approachable they don't like to share their secrets with people that are new to programming.
The product is sold as a Full featured platform but it seems to more in the Alpha stage of development as a lot of the good aspects where taken out in previous versions.
Con Has a track record of broken promises
Con Forums are poorly run and censored
Con Highly misleading advertising
Con Only prefabs made with the Leadwerks IDE could be used.
The two main problems for me is that C++ is not as easy to use like LUA. The IDE should also support C++. The secons is that only prefabs can be used which are made with the IDE. So you can not easy made a game that can be modded by the user.
Con Weak out-of-the-box AI
The only AI movement function is going in a straight line.
Con Very buggy
Leadworks is a not complete, it's a work in progress. As such many parts of the engine are clunky, especially the level editor.