When comparing Urho3D vs Unity, the Slant community recommends Urho3D for most people. In the question“What are the best 100% free and easy game engines for beginners?” Urho3D is ranked 7th while Unity is ranked 22nd. The most important reason people chose Urho3D is:
The entire engine is open source and makes use of other open source libraries. Source code is licensed under MIT and available on [GitHub](https://github.com/urho3d/Urho3D).
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Free and fully open source
The entire engine is open source and makes use of other open source libraries. Source code is licensed under MIT and available on GitHub.
Pro Good documentation
The documentation for Urho3D can be split in two parts: auto-generated from class references and documentation written to cover the various aspects, features and systems of the engine. The written documentation is pretty good. It covers most of the aspects of the engine in clear and understandable English.
Pro Includes a lot of samples
There are a lot of sample projects included with the engine for both C++ and Angelscript. They are mostly very simple applications built to demonstrate the engines capabilities and features.
Pro Fat-free codebase
Only use what you need.
Pro Small turnaround times while developing
Builds are quite fast, aids in rapid development.
Pro Very high code quality
Urho3D is written in a modular and super-clean way, so that it can be integrated into the other parts of your game seamlessly.
Pro Good 3D level editor
Pro In constant active development
Bugs are usually fixed that same day. Core devs are very active on forums. New features are always being worked on. HTML5, DirectX11, and OpenGL3.1 support have recently been added (as of 4/15/15).
Pro Does not require an editor to get going
Pro Flexible rendering pipeline
You can configure rendering pipeline.
Pro Multi-Lights
There are no lights limits per mesh.
Pro Unofficial Oculus Rift support
Information on enabling OR support can be found here.
Pro Great community support
Unity is bolstered by a huge, helpful community via its official forums, wiki, Unity Answers, and Unity Asset Store; plus the most-subscribed subreddit of any game engine.
Pro OUYA support
Pro Over 20 platforms
Unity offers over 20 platforms for publishing including mobile, console, web, VR, and more.
Pro Versatile
Not tailored for specific types of games (like Unreal...), so it won't get in your way if you want to make something unique.
Pro Well structured
Overall, a coherent engine with a rational approach. People who complain a lot about being forced to hack around it usually do not read the docs, like the one that describes orders of execution, or specific functions hooks and such. Some like to say it lacks raw power where people who are used to standard optimizations have no problem. For example It is not uncommon to encounter users who complain about low FPS but forgot to activate occlusion, flag static elements, activate animations culling, and so on. As for complaints about C#, people who are transitioning from C++ were already bad at C++ before being bad at C#. They often come from the PC world where the sheer power of today's machines is very forgiving compared to the platforms we had to develop for in the 80s~90s. One of their errors is for example to never read this doc.
Pro Very optimized
Unity runs very smoothly even on systems that are considered "weak" by today's standards.
Pro Lots of assets can be found in the Asset Store
For those developers who can't afford an artist, or aren't skilled enough to create their own art, Unity features an Asset Store full of a wide variety of free and paid assets that can be easily added to a game. The Asset Store has more than just music and art. It also has code and modules that can be added to games including unique lighting or GUI systems. It also has powerful asset management and attribute inspection.
Pro Works with 3rd party IDEs
You can use any C# IDE for it, but the ones tested which have Unity integration are:
- Microsoft Visual Studio
- MonoDevelop
- Visual Studio Code (much faster than VS, but a bit harder to set up for Unity development)
- JetBrains Rider (very fast, has lots of functionality and best Unity integration, but it is not free)
Pro Flexibility is provided by a strong component programming model
Pro Has a great animation system
Unity provides a great state machine animation system called Mechanim allowing to separate animation from the model and assign the same animoations to different models.
Pro Powerful standard shaders
The built in standard shader in Unity 5 is incredibly optimized and supports PBS/PBR.
Pro Allows for rapid prototyping
Unity's modular system and usability allows for quickly developing a prototype of an idea. It has features like drag & drop editing, shaders, animation and other systems already in place to allow diving right into developing a game.
Pro Easy learning curve
The way the editor is structured, by setting scripts on objects, and the use of a high-level language, C#, makes it easy to learn.
Pro Can create custom forms and tools
Pro Very popular
Unity is a proven game engine. It is used by a wide range of developers - from small indies to triple-A companies such as Microsoft, Paradox, Square Enix and Sega.
Pro Lots of resources to learn from
Unity3D provides an exhaustive documentation where everything is given a full description supplied by a number of examples as well as video and text tutorials and live training sessions to understand the ins and outs of the engine. In addition there's an ever-growing community that can offer advice to help resolve any situations that may arise.
Along with the official Unity resources, there are many high quality (and often free) third party tutorials available.
Pro Great editor
The editor GUI is very powerful and intuitive. It allows pausing gameplay and manipulating the scene at any time as well as progress gameplay frame by frame. It also has powerful asset management and attribute inspection.
This allows it to be more powerful than other, simpler drag-and-drop engines such as Game Maker Studio, although it can take a bit more experience to learn the workflow.
Pro As of Unity 5 all engine features are free for everyone
As long as the company makes $100k or less, Unity's free version can be used to release games without purchasing the pro version.
Pro Supports 2D and 3D
With Unity knowledge of just one engine is needed to be able to create both 2D and 3D games.
Pro Great community
Great Community support through Forums and Unity Answers.
Pro Provides access to a huge list of assets through Asset Store
There's an Asset Store, providing free and paid assets (including components). It also has powerful asset management and attribute inspection.
Cons
Con It has been stopped developing
The owner has moved to build new 3D engine, however, that is also experimental stage, not for production.
Con Little documentation and small community
There are some high-level design docs and a bunch of examples, but code is poorly commented and nothing much more can be found.
Con The UI can be hard on the eyes
Urho3D's UI could cause eye strain.
Con There is no support for reflections
Neither SSR nor cubemap parallax correction are implemented in engine.
Con Bad Android support
You can not compile this engine using latest Android Studio.
Con May be a bit hard to get started
To install Urho3D you need to get the archive from GitHub (be careful to download the master branch) and extract it. After that, you need to compile the engine with CMake. If all the dependencies are installed, then it should be a straightforward process, otherwise you will need to track down and install all the missing dependencies.
For people who don't have much experience with CMake this whole process may seem a bit like magic. For people who do have experience with CMake, the whole installation will be relatively easy.
Con No native editor for Linux
Though it builds for Linux, the Unity Editor runs only on Windows and Mac. Some users have successfully run the Windows version on Linux via Wine.