When comparing Urho3D vs Stride, the Slant community recommends Urho3D for most people. In the question“What are the best 3D game engines?” Urho3D is ranked 4th while Stride is ranked 9th. The most important reason people chose Urho3D is:
The entire engine is open source and makes use of other open source libraries. Source code is licensed under MIT and available on [GitHub](https://github.com/urho3d/Urho3D).
Ranked in these QuestionsQuestion Ranking
Pro Free and fully open source
The entire engine is open source and makes use of other open source libraries. Source code is licensed under MIT and available on GitHub.
Pro Includes a lot of samples
There are a lot of sample projects included with the engine for both C++ and Angelscript. They are mostly very simple applications built to demonstrate the engines capabilities and features.
Pro Fat-free codebase
Only use what you need.
Pro Very high code quality
Urho3D is written in a modular and super-clean way, so that it can be integrated into the other parts of your game seamlessly.
Pro Good documentation
The documentation for Urho3D can be split in two parts: auto-generated from class references and documentation written to cover the various aspects, features and systems of the engine. The written documentation is pretty good. It covers most of the aspects of the engine in clear and understandable English.
Pro In constant active development
Bugs are usually fixed that same day. Core devs are very active on forums. New features are always being worked on. HTML5, DirectX11, and OpenGL3.1 support have recently been added (as of 4/15/15).
Pro Small turnaround times while developing
Builds are quite fast, aids in rapid development.
Pro Does not require an editor to get going
Pro Good 3D level editor
Pro Unofficial Oculus Rift support
Information on enabling OR support can be found here.
There are no lights limits per mesh.
Pro Flexible rendering pipeline
You can configure rendering pipeline.
Pro I Love It!
It's Recommended, So I Want To Make You Happy!
Pro Good looking and fast
Looking nearly as good as Unreal Engine 4, but rendering significantly faster.
Pro Very modern render engine
Pro Community seems friendly and is growing
Pro No royalties or licensing fees
Pro Engine AND Scripting are both C#
Since the engine is written in the same language as the scripting, there is no weird mix of technologies as other engines have.
Pro Supports Vulkan
Currently the only well known open-source game engine that supports Vulkan, and probably one of the only.
Pro Easy to learn and use C#
Pro Straightforward editor
Stride provides a simple and clean working environment for designing games.
Pro Powerful 3D Rendering Engine
Supports Vulkan. You can achieve good quality as in Unity3d and Unreal Engine
Pro Projects are normal Visual Studio solutions
No proprietary project format, so it works with all the official .NET tooling.
Pro Supports Visual Studio
Pro Multiple Starter Templates
The engine comes packed with multiole example projects to help you get started.
Con The UI can be hard on the eyes
Urho3D's UI could cause eye strain.
Con May be a bit hard to get started
To install Urho3D you need to get the archive from GitHub (be careful to download the master branch) and extract it. After that, you need to compile the engine with CMake. If all the dependencies are installed, then it should be a straightforward process, otherwise you will need to track down and install all the missing dependencies.
For people who don't have much experience with CMake this whole process may seem a bit like magic. For people who do have experience with CMake, the whole installation will be relatively easy.
Con Editor is Windows only
Since version 1.7, Linux can be targeted for runtime. The editor for the engine is available only to Windows though.
Con Install & build very dependent on specific versions of MSBuild
Install and project building are very dependent on specific and exacting versions of MSBuild.
The problem, of course, is that MSFT update Visual Studio quite a bit and even slight version number differences (for example installing now versus a week ago) seem to cause install and/or project build issues.
Con Does not currentyl support Playstation or Switch games
Con Small user community
Unity and UE have a vast amount of user community.
Con Shader system require's overhaul
Shader's are not easy to get to grips with and Stride's shader system. Needs overhauling for easier use.