When comparing Wave vs Div GO, the Slant community recommends Wave for most people. In the question“What are the best 3D game engines?” Wave is ranked 20th while Div GO is ranked 61st. The most important reason people chose Wave is:
In addition to online [API documentation](http://waveengine.net/Engine/Documentation), the Wave Engine team provides [tutorials](http://www.indiedb.com/engines/wave-engine/tutorials) via IndieDB, plus [sample projects](https://github.com/WaveEngine/Samples) and "[QuickStarters](https://github.com/WaveEngine/QuickStarters)" via GitHub.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Extensive learning material
In addition to online API documentation, the Wave Engine team provides tutorials via IndieDB, plus sample projects and "QuickStarters" via GitHub.
Pro Supports coding in C#, F# and Visual Basic
Wave Engine explicitly supports all three core .Net Platform languages.
Pro Oculus Rift support
The Wave Engine team provides an official, open-source Oculus Rift extension via GitHub.
Pro Many components are open source
Several core components and official extensions of the Wave Engine are publicly hosted on GitHub.
Pro Uses HTML5
Uses HTML5 + Canvas + Javascript + PHP.
Pro Uses the MIT License
Pro In the cloud or on your desktop
You can run it on their website or download it and use it.
Cons
Con Mandatory splash screen
Games and applications made with Wave Engine must display a splash screen advertising it. No splash-free license option is available.
Con Not many tutorials available
Con Outdated UI
The UI looks like it is from Windows XP days. A refresh is much needed.
Con Online only
It needs Internet connection to work.
Con Not much is in English
Seems to be in Spanish. Great for those fluent in Spanish, but bad for those who don't speak it otherwise.