When comparing Wave vs uScript + Unity3D, the Slant community recommends Wave for most people. In the question“What are the best 2D game engines?” Wave is ranked 33rd while uScript + Unity3D is ranked 97th. The most important reason people chose Wave is:
In addition to online [API documentation](http://waveengine.net/Engine/Documentation), the Wave Engine team provides [tutorials](http://www.indiedb.com/engines/wave-engine/tutorials) via IndieDB, plus [sample projects](https://github.com/WaveEngine/Samples) and "[QuickStarters](https://github.com/WaveEngine/QuickStarters)" via GitHub.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Extensive learning material
In addition to online API documentation, the Wave Engine team provides tutorials via IndieDB, plus sample projects and "QuickStarters" via GitHub.
Pro Supports coding in C#, F# and Visual Basic
Wave Engine explicitly supports all three core .Net Platform languages.
Pro Oculus Rift support
The Wave Engine team provides an official, open-source Oculus Rift extension via GitHub.
Pro Many components are open source
Several core components and official extensions of the Wave Engine are publicly hosted on GitHub.
Pro Automatically generates nodes for third-party script assets
uScript's nodes are a visual representation of actual code blocks, and it takes advantage of C#'s reflection capabilities to automatically create nodes for any scripts it finds in your project, regardless of the source. This makes it inherently compatible with pretty much everything.
Custom nodes can also be created by hand, for cases where the automatically created ones contain more elements than they actually need.
Pro Versatile flow diagram script model
Modeled after UDK's Kismet (the predecessor to UE4's Blueprint), uScript's scripts resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro Generates C# source code
Nodes are translated directly to C# files in your project. This is great for learning to code, and also for advanced users who can use uScript for fast prototyping and then further optimize the scripts if necessary.
Cons
Con Mandatory splash screen
Games and applications made with Wave Engine must display a splash screen advertising it. No splash-free license option is available.
Con Not many tutorials available
Con Outdated UI
The UI looks like it is from Windows XP days. A refresh is much needed.
Con Not that easy to use
It's a lot more complicated compared to something like Playmaker. Same tasks take a lot more time.