When comparing Leadwerks vs NeoAxis Engine, the Slant community recommends Leadwerks for most people. In the question“What are the best 3D game engines?” Leadwerks is ranked 31st while NeoAxis Engine is ranked 32nd. The most important reason people chose Leadwerks is:
Good API tutoials, workshop elements which can be loaded from steam.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Very good entity system, did have GUI functions, easy to use terrain editor with vegetation system.
Good API tutoials, workshop elements which can be loaded from steam.
Pro Both Windows and Linux supported
Pro Built-in level editor
Has an acceptable 3D map editor that is easy to use.
Pro Versatile flow diagram script model
Leadwerks's flowgraphs resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro Community forum offers plenty of support
It makes game developing much easier if you have someone backing you up when you run into a bug or other issues, and get replies within hours .
Pro Decently sized library of tutorials for both Lua and C++
Pro Very clean and easy C++ API
Pro Lua scripting support
Pro Reasonably priced
Standard edition of Leadwerks costs 92,99€. Additionally, it often goes on sale on Steam.
Pro C++ scripting support
Pro Terrain editor
The terrain editor allows sculpting, paint, vegetation placement and importing of external maps. Especially the painting is done very well and can lead quickly to very professional looking results.
Pro Easy to use API and scripting language
Pro Royalty free
You can use the engine for any commercial products and keep all the profits since NeoAxis does not ask for any royalties.
Pro Completely free
Pro Simple interface
You can learn how to use Neoaxis in a few days.
Pro Excellent visual tools, map editor and resource editor
You can easily create maps/scenes and add custom objects with physics and animations in a few minutes.
Pro Lot of maps and game-modes already built-in
Has about 30 built-in maps with different game modes which can be opened by the map editor and their source code can be edited.
Pro Good IDE support
Supports Visual Studio, SharpDevelop or MonoDevelop.
Cons
Con Little to no support
This product relies on community support, although some members are helpful and quite approachable they don't like to share their secrets with people that are new to programming.
The product is sold as a Full featured platform but it seems to more in the Alpha stage of development as a lot of the good aspects where taken out in previous versions.
Con Has a track record of broken promises
Con Forums are poorly run and censored
Con Highly misleading advertising
Con Only prefabs made with the Leadwerks IDE could be used.
The two main problems for me is that C++ is not as easy to use like LUA. The IDE should also support C++. The secons is that only prefabs can be used which are made with the IDE. So you can not easy made a game that can be modded by the user.
Con Weak out-of-the-box AI
The only AI movement function is going in a straight line.
Con Very buggy
Leadworks is a not complete, it's a work in progress. As such many parts of the engine are clunky, especially the level editor.
Con The developers do not actively communicate with the community
Not only have the developers driven the community away, they have actively closed the forum.
News articles have not had any changes since 2016, and the last news article still has links to the now removed forum.
Con Windows-only
NeoAxis Engine is Windows-only.
Con No community
As of 2016, the creator has completely destroyed his own community in order to silence any criticism from developers.
Con Lack of tutorials
Unfortunately, the wiki doesn't contain many programming tutorials, and the source code itself isn't very self-documented. Creating new gamemodes or AI will require lot of research for beginners.