When comparing Leadwerks vs Gamebryo, the Slant community recommends Leadwerks for most people. In the question“What are the best 3D game engines?” Leadwerks is ranked 31st while Gamebryo is ranked 41st. The most important reason people chose Leadwerks is:
Good API tutoials, workshop elements which can be loaded from steam.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Very good entity system, did have GUI functions, easy to use terrain editor with vegetation system.
Good API tutoials, workshop elements which can be loaded from steam.
Pro Both Windows and Linux supported
Pro Built-in level editor
Has an acceptable 3D map editor that is easy to use.
Pro Versatile flow diagram script model
Leadwerks's flowgraphs resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro Community forum offers plenty of support
It makes game developing much easier if you have someone backing you up when you run into a bug or other issues, and get replies within hours .
Pro Decently sized library of tutorials for both Lua and C++
Pro Very clean and easy C++ API
Pro Lua scripting support
Pro Reasonably priced
Standard edition of Leadwerks costs 92,99€. Additionally, it often goes on sale on Steam.
Pro C++ scripting support
Pro Terrain editor
The terrain editor allows sculpting, paint, vegetation placement and importing of external maps. Especially the painting is done very well and can lead quickly to very professional looking results.
Pro Easy to use API and scripting language
Pro Flexible and extensible modular architecture
Gamebryo has been written in C++. Because its features are as independent of each other as possible, it allows including only the features that are necessary for a game. Also because the abstract interface and its implementation are separate, custom implementations can be made as well as default implementation extended by inheritance.
Pro Many References
Gamebryo supports Windows, XBOX360, PS3, and WII. Several hundred cormercial titles have been developed with Gamebryo, including The Elder Scrolls IV: Oblivion, Fallout 3, Catherine, RockSmith, and etc.
Pro Good documentations
Gamebryo has detailed documentations. It is provided in html files and its size is about several thounsand pages. It also includes several dozens of tutorials and demos.
Cons
Con Little to no support
This product relies on community support, although some members are helpful and quite approachable they don't like to share their secrets with people that are new to programming.
The product is sold as a Full featured platform but it seems to more in the Alpha stage of development as a lot of the good aspects where taken out in previous versions.
Con Has a track record of broken promises
Con Forums are poorly run and censored
Con Highly misleading advertising
Con Only prefabs made with the Leadwerks IDE could be used.
The two main problems for me is that C++ is not as easy to use like LUA. The IDE should also support C++. The secons is that only prefabs can be used which are made with the IDE. So you can not easy made a game that can be modded by the user.
Con Weak out-of-the-box AI
The only AI movement function is going in a straight line.
Con Very buggy
Leadworks is a not complete, it's a work in progress. As such many parts of the engine are clunky, especially the level editor.
Con Difficult to get a license for
They have worked with proven game studios, but starting developers or indie studios have to request an evaluation to use and license the software. Licensing fees are also not disclosed.