When comparing Leadwerks vs GameGuru, the Slant community recommends Leadwerks for most people. In the question“What are the best 3D game engines?” Leadwerks is ranked 24th while GameGuru is ranked 31st.
Ranked in these QuestionsQuestion Ranking
Pro Both Windows and Linux supported
Pro Built-in level editor
Has an acceptable 3D map editor that is easy to use.
Pro Versatile flow diagram script model
Leadwerks's flowgraphs resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro Community forum offers plenty of support
It makes game developing much easier if you have someone backing you up when you run into a bug or other issues, and get replies within hours .
Pro Decently sized library of tutorials for both Lua and C++
Pro Very clean and easy C++ API
Pro Lua scripting support
Pro Reasonably priced
Standard edition of Leadwerks costs 92,99€. Additionally, it often goes on sale on Steam.
Pro C++ scripting support
Pro Terrain editor
The terrain editor allows sculpting, paint, vegetation placement and importing of external maps. Especially the painting is done very well and can lead quickly to very professional looking results.
Pro Easy to use API and scripting language
Pro Designed for ease of use
Simplicity and accessibility are the core design goals of FPS Creator Reloaded.
Pro Continuous development and updates
News and improvements are released on a monthly schedule. Interaction between The Game Creators and project backers is excellent.
Pro Feature priorities are chosen by the community
The Game Creators team frequent the forums and ask the community for feeback and suggestions both there and via an open poll on the website. They have a great history of reading suggestions, viewing screenshots, and generally working with the community.
Pro Awesome tech support
Pro Easy to use your own custom assets
Easily import your own 3D models with the built-in importer and create custom characters with the Character creator. Custom weapons are much more difficult, though.
Pro Massive community of users
The gamer creator forums have a large number of users, developing games, making models for sale and to give away for other users. They answer questions, help each other with problems in their games, and can make using this software so much more fun and easy.
Pro Friendly GUI
Awesome friendly GUI, and quite easy to use.
Pro Easy to use editor
An easy 3D editor to create your own maps in seconds with drag-and-drop function.
Pro Royalty free
Games you publish with GameGuru can be sold without any restrictions or commissions.
Pro Building editor
Currently in development but already looking very good! Easily create big and customized buildings with default building blocks and share them with others.
Also very easy to use in the designer: The buildings are treated like entities but still directly available in the 'building editor mode'.
Pro Powerful scripting language
Pro Large asset store
A store where you can buy various assets for your games like sounds, 3D models, weapons... Very good prices and a lot of assets are even free.
Pro Optimised engine for editor
The game engine is optimized for efficient use of memory.
Con Little to no support
This product relies on community support, although some members are helpful and quite approachable they don't like to share their secrets with people that are new to programming.
The product is sold as a Full featured platform but it seems to more in the Alpha stage of development as a lot of the good aspects where taken out in previous versions.
Con Has a track record of broken promises
Con Forums are poorly run and censored
Con Very buggy
Leadworks is a not complete, it's a work in progress. As such many parts of the engine are clunky, especially the level editor.
Con Weak out-of-the-box AI
The only AI movement function is going in a straight line.
Con Highly misleading advertising
Con Currently in beta
FPSCR is currently a beta product with features potentially important to a specific project still in the roadmap. Obviously this is expected of a beta product, and new features are constantly being added, but should be taken into consideration when choosing a game engine for a game right now. To see what's currently implemented, being implemented and in the roadmap go here.
Everything takes ages..feels like Unreal 4
Con Windows only
There is only one supported platform. No macOS/Linux or mobile.
Con Lack of user-interface
Although you can customize a lot, the user-interface does not show that. But plans are in place to improve this with some front facing GUI into the LUA scripts so you don't need to code as much.