When comparing Torque3D vs NeoAxis Engine, the Slant community recommends Torque3D for most people. In the question“What are the best 3D game engines?” Torque3D is ranked 22nd while NeoAxis Engine is ranked 24th. The most important reason people chose Torque3D is:
Torque3D is a free game engine licensed under MIT with source code available on [GitHub](https://github.com/GarageGames/Torque3D).
Ranked in these QuestionsQuestion Ranking
Pro Free and open source
Torque3D is a free game engine licensed under MIT with source code available on GitHub.
Pro Many stock features for a FPS but flexible enough for other Genres
Pro Continually updated by a dedicated and skilled community
Pro Incredible Performance on low-end PCs
Even on low-end-PCs the Engine and its games run perfect
Pro Easy to implement 32 to 64 multi-player networking
Torque's approach to networking makes this one of the best performing and easiest to implement multiplayer game engines available.
Pro Redistributable tools
Pro Royalty free
You can use the engine for any commercial products and keep all the profits since NeoAxis does not ask for any royalties.
Pro Simple interface
You can learn how to use Neoaxis in a few days.
Pro Excellent visual tools, map editor and resource editor
You can easily create maps/scenes and add custom objects with physics and animations in a few minutes.
Pro Lot of maps and game-modes already built-in
Has about 30 built-in maps with different game modes which can be opened by the map editor and their source code can be edited.
Pro Good IDE support
Supports Visual Studio, SharpDevelop or MonoDevelop.
Pro Completely free
Con Limited platforms
torque3D only publishes to web.
Con Weak AI
Movement AI is limited to moving in a straight line.
If you are planing on using some of the latest graphical options, pick another engine.
Con No community
As of 2016, the creator has completely destroyed his own community in order to silence any criticism from developers.
NeoAxis Engine is Windows-only.
Con Lack of tutorials
Unfortunately, the wiki doesn't contain much programming tutorials and the source code itself isn't much more self-documented. Creating new gamemodes or AI will require lot of investigations for beginners.