When comparing Torque3D vs Gamebryo, the Slant community recommends Torque3D for most people. In the question“What are the best 3D game engines?” Torque3D is ranked 25th while Gamebryo is ranked 41st. The most important reason people chose Torque3D is:
Torque3D is a free game engine licensed under MIT with source code available on [GitHub](https://github.com/GarageGames/Torque3D).
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Free and open source
Torque3D is a free game engine licensed under MIT with source code available on GitHub.
Pro Incredible Performance on low-end PCs
Even on low-end-PCs the Engine and its games run perfect.
Pro Many stock features for a FPS but flexible enough for other Genres
Pro Continually updated by a dedicated and skilled community
Pro Easy to implement 32 to 64 multi-player networking
Torque's approach to networking makes this one of the best performing and easiest to implement multiplayer game engines available.
Pro Redistributable tools
Pro Flexible and extensible modular architecture
Gamebryo has been written in C++. Because its features are as independent of each other as possible, it allows including only the features that are necessary for a game. Also because the abstract interface and its implementation are separate, custom implementations can be made as well as default implementation extended by inheritance.
Pro Many References
Gamebryo supports Windows, XBOX360, PS3, and WII. Several hundred cormercial titles have been developed with Gamebryo, including The Elder Scrolls IV: Oblivion, Fallout 3, Catherine, RockSmith, and etc.
Pro Good documentations
Gamebryo has detailed documentations. It is provided in html files and its size is about several thounsand pages. It also includes several dozens of tutorials and demos.
Cons
Con Aging
If you are planing on using some of the latest graphical options, pick another engine.
Con Weak AI
Movement AI is limited to moving in a straight line.
Con Limited platforms
Torque3D only publishes to desktop and mobile.
Con Difficult to get a license for
They have worked with proven game studios, but starting developers or indie studios have to request an evaluation to use and license the software. Licensing fees are also not disclosed.