When comparing Torque3D vs Autodesk Maya, the Slant community recommends Torque3D for most people. In the question“What are the best game engines for Virtual Reality development?” Torque3D is ranked 12th while Autodesk Maya is ranked 13th. The most important reason people chose Torque3D is:
Torque3D is a free game engine licensed under MIT with source code available on [GitHub](https://github.com/GarageGames/Torque3D).
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Free and open source
Torque3D is a free game engine licensed under MIT with source code available on GitHub.
Pro Incredible Performance on low-end PCs
Even on low-end-PCs the Engine and its games run perfect.
Pro Many stock features for a FPS but flexible enough for other Genres
Pro Continually updated by a dedicated and skilled community
Pro Easy to implement 32 to 64 multi-player networking
Torque's approach to networking makes this one of the best performing and easiest to implement multiplayer game engines available.
Pro Redistributable tools
Pro Myriad of features
Has an extensive list of tools for modelling, look development, rigging, animation, rendering and exporting.
Pro Industry standard
Maya has been the industry standard for 3d modelling and animation for years.
Pro Combining powerful, realistic rendering with ease of use
Arnold is now the default interactive renderer, which can be found in the render settings. Solid Angle's global illumination ray tracer is used by many Hollywood studios.
Pro Expensive
Pro Extensible
The MEL language allows one to either write custom scripts or to download them.
Pro Support
Extensive support from Autodesk and users around the world.
Cons
Con Aging
If you are planing on using some of the latest graphical options, pick another engine.
Con Weak AI
Movement AI is limited to moving in a straight line.
Con Limited platforms
Torque3D only publishes to desktop and mobile.
Con Pricey
Don't expect to get Maya cheap. It is considerably more expensive than lesser 3D programs.
Con Difficult to learn
Expect to look at tons of tutorials.
Con Poorly organized interface
The menu organization doesn't make sense, and leaves you searching all over the place for functions that should fall under one category. For example, the option to bake your animation isn't under the Animation menu.
Con Unstable
The system can just crash unexpectedly.
Con Expensive
Real expensive in the long run.
Con Boolean bugs
A lot of polygon issues making boolean operations.